So dear @FDEV,
When the dust settles, and “normality” kicks in, I got a great suggestion for ya.
Smuggling and pirate love.
Not all of us like to be nice commanders, obeying the law and all that boring stuff, we live on the high seas, burning our candles from both ends, drinking rom, and the other things you do when the lights are out, you get the picture!
The environment need to be more arrrgh, we need taverns where we can do our shady business, a place to gather around the table while loud obscure music is playing in the background by a worn out band, stearin aimlessly into the nothingness while they play the same tune over and over.
A place where we get the missions to loot, rob, murder the law abiding sheep’s.
The mission
chain mission, the introduction start after you have been to prison a few times, a prison guard will come to your cell and introduce himself as a representative for a very influential person, a mysterious person with no name, we call him “he we cannot speak off” and he would like to meet you, go to planet [insert planet] and find him at this location. You can then take the mission or not, if you take the mission you get the location in your map where to find him.
when you get to the location you are greeted by a few roughnecks, who want to give you a hard time, you get a choice to intimidate them or take them down, after you win or convince them, a leader will give you a mission to kill a person because reasons.
When you have completed the mission you get the location of the shady place described in the introduction, a place where you can get all the shady mission you want, and you are now a part of “him we do not speak” contractors, and will from time to time receive mission via the comms from him to do stuff.
So FDEV all you need to do is make a nice shady place, do some voice recordings, code a bit, and tatadaaaa you got yourself an interesting immersive thing going on.
EDIT ADDON:
Smuggler / saboteur / assassin characters
In connection with the above, when you receive the missions, they are through the comms, and could be chain missions.
//////// TRANSMISSION ////////
We need you to stop Diplomate [insert name] from meeting [insert name] at [insert location]
you can't kill the diplomate as this will escalate the political situation, so you need to sabotage the ship he/she is travelling with.
The ship is located at [insert station/settlement name] you need to replace the power regulator with this modified version.
The ship will be heavily guarded and you can't be detected, no alarms can go off or guards alerted.
/////// END OF TRANSMISSION ///////
or
////// TRANSMISSION ///////
One of our transports got stranded on [insert planet and system]
we need you to complete the transport, 50 T of [insert cargo]
reload the cargo and complete the mission at all cost, we were shot down by the system police so be alert.
////// END TRANSMISSION //////
or
/////// TRANSMISSION //////
There is a traitor among us, [insert name] is last see [insert location]
track him/her down and take [insert name[ out at all cost, we want to send a message, make it dirty.
///// END TRANSMISSION /////
My point make missions feel like its personal, thousand of players can do the same missions just add some variations to names and locations.
The Tavern should be an important hub for shady people, and when you go there, some interaction based on your rep and influence should reflect it.
When the dust settles, and “normality” kicks in, I got a great suggestion for ya.
Smuggling and pirate love.
Not all of us like to be nice commanders, obeying the law and all that boring stuff, we live on the high seas, burning our candles from both ends, drinking rom, and the other things you do when the lights are out, you get the picture!
The environment need to be more arrrgh, we need taverns where we can do our shady business, a place to gather around the table while loud obscure music is playing in the background by a worn out band, stearin aimlessly into the nothingness while they play the same tune over and over.
A place where we get the missions to loot, rob, murder the law abiding sheep’s.
The mission
chain mission, the introduction start after you have been to prison a few times, a prison guard will come to your cell and introduce himself as a representative for a very influential person, a mysterious person with no name, we call him “he we cannot speak off” and he would like to meet you, go to planet [insert planet] and find him at this location. You can then take the mission or not, if you take the mission you get the location in your map where to find him.
when you get to the location you are greeted by a few roughnecks, who want to give you a hard time, you get a choice to intimidate them or take them down, after you win or convince them, a leader will give you a mission to kill a person because reasons.
When you have completed the mission you get the location of the shady place described in the introduction, a place where you can get all the shady mission you want, and you are now a part of “him we do not speak” contractors, and will from time to time receive mission via the comms from him to do stuff.
So FDEV all you need to do is make a nice shady place, do some voice recordings, code a bit, and tatadaaaa you got yourself an interesting immersive thing going on.
EDIT ADDON:
Smuggler / saboteur / assassin characters
In connection with the above, when you receive the missions, they are through the comms, and could be chain missions.
//////// TRANSMISSION ////////
We need you to stop Diplomate [insert name] from meeting [insert name] at [insert location]
you can't kill the diplomate as this will escalate the political situation, so you need to sabotage the ship he/she is travelling with.
The ship is located at [insert station/settlement name] you need to replace the power regulator with this modified version.
The ship will be heavily guarded and you can't be detected, no alarms can go off or guards alerted.
/////// END OF TRANSMISSION ///////
or
////// TRANSMISSION ///////
One of our transports got stranded on [insert planet and system]
we need you to complete the transport, 50 T of [insert cargo]
reload the cargo and complete the mission at all cost, we were shot down by the system police so be alert.
////// END TRANSMISSION //////
or
/////// TRANSMISSION //////
There is a traitor among us, [insert name] is last see [insert location]
track him/her down and take [insert name[ out at all cost, we want to send a message, make it dirty.
///// END TRANSMISSION /////
My point make missions feel like its personal, thousand of players can do the same missions just add some variations to names and locations.
The Tavern should be an important hub for shady people, and when you go there, some interaction based on your rep and influence should reflect it.
Last edited: