Missions should reward players with drastically more credits.

There's not much else that needs to be said. Missions are essentially pointless, paper-thin fetch quests and bounty contracts that have no real reason to exist.
 
i agree to a point; they should be scaled so that they are still meaningful to players used to earning hundreds of times the amount on offer

but for a new player who is chasing the cheapest upgrades for his small ship, they do make more sense - one or two missions plus a couple of kills gets you a new weapon or power plant, etc. - all while increasing your standing with your chosen faction in small amounts. you wouldn't want them to be able to e.g. A-grade a Cobra just by doing 2 missions.
 
i agree to a point; they should be scaled so that they are still meaningful to players used to earning hundreds of times the amount on offer

but for a new player who is chasing the cheapest upgrades for his small ship, they do make more sense - one or two missions plus a couple of kills gets you a new weapon or power plant, etc. - all while increasing your standing with your chosen faction in small amounts. you wouldn't want them to be able to e.g. A-grade a Cobra just by doing 2 missions.

A stock Sidewinder could rake in ~2 million or so credits within two or three hours at a decent RES, thanks to security vessels. Missions make absolutely no sense, since ways of making exponentially more credits exist from the get-go.
 
This is a good idea

This is a good idea as currently 10k credits is nothing. it should scale based on your total assets. As is I don't even touch missions unless they are faction progress missions.
 
I disagree completely. Missions are for ranking, improving the faction in the area, even to help take control of entire systems for your chosen faction. Repair and fuel costs are already way too cheap due to the new changes. Adding more credits will just lead to an even bigger excess of credits in the game
 
Don't agree. FD have balanced missions appropriately to vary in credit rewards. Easy, starter missions should only be worth the low credits they are. Missions also help towards reputations and ranking.
Please, no more buff this, buff that requests.
 
Credits, credits and credits... It's always about credits. Why not paint jobs? Or uniquely colored thrusters? Flood lights?
Rewards doesnt always has to be about credits.
 
Don't worry about that, lol

last night I got 7 kills, Adder and bigger that only paid out 87 creits per kill, yes 87 not 8700

the Ammo cost more ?? lol, sidewinders paid good though ??
 
From a relative noob, the missions originally made sense. With one exception. The 150k missions to take out a target you couldn't possibly take down.

Now that i've ranked up a bit, have a T-6 to trade with and a Viper to fight with I don't see the 150k missions anymore, just a bunch of piddly little missions that arn't worth the time.

I see resource missions for 3 of this, 6 of that... My Cobra can mine up to 44 tons.

I don't think it's a buff that is being requested, just some scale so missions can be economical as well as politically meaningful. Otherwise, what is the point of them to someone who's played more than a week?
 
I think the problem is being able to rake in millions in bounties using stock Sidewinder, not the other way around. The payment for missions made sense before everything got inflated around Beta 2-ish and we started talking about earnings on million Credits/hour-scales...
 
Once again, missions are not about making profit, they are about increasing the faction (political control) of the faction you do the mission for, and your reputation with that faction to advance your rank with one of the big 3. If anything, the effect on faction influence should be increased so that after doing 20 missions in a row (Like I have done in a system near liaedin...volungu i think its called) for Patrons Principles, you can actually see a change in faction influence.
There is already way too much credit reward in the game as everyone wants their <insert ship here> yesterday. This game is NOT COD. Elite has always been about working hard long term to achieve great things, but this outcry for more and more credits is in danger of making this an arcade game.
So to summarise, leave the cash rewards alone, but if you must increase the effects players have on the universe directly through these missions so you can see change.
InMemoriamSirocco also has a good point, create some missions that benefit players that have done the work and have bigger or more powerful vessels with similar increase in risk and also non monetary reward(bigger faction effect)
 
Once again, missions are not about making profit, they are about increasing the faction (political control) of the faction you do the mission for, and your reputation with that faction to advance your rank with one of the big 3.)

Complete load of bull. There are some specific missions that are purely for increasing reputation. Missions as a whole should give money AND reputation at the same time (like simple bounty hunting and trading does as well). Missions should be a direct result of the economy, system state (e.g. boom, civil unrest etc) etc that would provide money-making opportunities to the player that would not be possible under normal circumstances.

And no, reducing the grind from 1000 hours to 500 hours does not make it "COD". Doing the same thing hundreds of times is not "hard work", its wasting time. The older Elites did not have anywhere near this level of grind. ED is grindy because it is an MMO. And due to the genius decision of forcing solo players in to the same MMO world, the single player experience suffers badly.
 
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