I was thinking about a type of mission that requires you to:
- use a certain ship
- use a certain ship build
- use a certain ship name and ship ID
These could be an opportunity to:
- give small ships another role for early players
- give some highly difficult scenarios for end-game players
Bonus, and I think this is important for these missions at high-rank:
- significant credit reward
- opportunity to introduce decals/basic paintjobs/name plates/etc as mission reward
- whenever co-op missions arrive these could still be very difficult because it would require the entire wing to use specific ships
Instead of making harder and harder scenarios for the crazy end-game engineered ships, maybe it would be cheaper to take a step back and look at the early game?
Hope this sparks some ideas for 2.4, 3.0, or whenever the dev resources allows it.
- use a certain ship
- use a certain ship build
- use a certain ship name and ship ID
These could be an opportunity to:
- give small ships another role for early players
- give some highly difficult scenarios for end-game players
Bonus, and I think this is important for these missions at high-rank:
- significant credit reward
- opportunity to introduce decals/basic paintjobs/name plates/etc as mission reward
- whenever co-op missions arrive these could still be very difficult because it would require the entire wing to use specific ships
Instead of making harder and harder scenarios for the crazy end-game engineered ships, maybe it would be cheaper to take a step back and look at the early game?
Hope this sparks some ideas for 2.4, 3.0, or whenever the dev resources allows it.