Mitigate Crashing with More Immersive Gameplay

For Jurassic World Evolution 3, implementing a VIP system similar to the one I proposed for Planet Zoo could greatly improve both gameplay depth and system performance, especially on machines struggling with large guest populations. Like in Planet Zoo, high guest counts in JWE can cause performance issues due to the strain on the GPU from rendering crowds, individual animations, pathfinding, and crowd reactions—especially during emergencies. Introducing VIP visitors—such as celebrity paleontologists, major investors, government officials, or influential media figures—would allow the game to replace thousands of generic guests with a small, impactful group whose needs and expectations shape unique gameplay scenarios.

These VIPs could arrive through dynamic event prompts, requesting exclusive access to your park, similar to the guest reporter events in Planet Zoo. Players could be tasked with meeting special requirements, such as showcasing a specific dinosaur in a live feeding, maintaining a zero-incident safety rating, or offering a luxury experience with hotels and tours. In return, successful visits could reward players with rare decorations, exclusive research items, trophies, or funding boosts. Additionally, having VIPs "rent out" the entire park temporarily would help reduce guest traffic and lessen GPU workload—helpful on larger maps or during intense gameplay moments.

These ideas directly correspond to Planet Zoo’s challenges with guest overload and offer an immersive way to manage performance through narrative-driven mechanics. The shared game engine and similar management systems between the two titles make this a natural evolution. Not only would this system help prevent crashes and lag, but it would also deepen player engagement in both franchises by turning guest management into a rewarding and strategic feature rather than a technical limitation.
 
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