Frontiers proprietary Cobra development framework allows porting of development architecture from one platform to another, so will we expect to see Elite Dangerous on the X-Box One or PS4?
Consoles
If so I would propose that Consoles shares same universe as PC's - I've never personally seen this done before for persistent MMO games and in Elite: Dangerous PC controls don't give you an advantage;
Mobile Devices
How will E: D utilise mobile devices? Many PC games create apps that allow you to check your character status and monitor news in the universe. I think we should be able to monitor the changing economic, military and political landscape in the Elite universe via a mobile app but a higher level of interaction would be even better and generate Frontier revenue streams.
What if non PC Elite players could download an Elite Dangerous mobile app and play a standalone game whilst still influencing the Elite Universe (E:U). This would generate revenue whilst adding content to the E:U for E: D players to enjoy, so rather then everything being procedurally generated some of the content (even in undiscovered areas) could have some player content created from mobile device users. With 400 billion systems, there is plenty of scope for this.
For example, the city building games on mobile devices are popular and a real cash cow for development shops. So what if there was an Elite Colony mobile app where mobile users could build colony's in the E:U, these colonies would contain all of the core industries in E: D, such as mining, industrial and tech and be solely created on the mobile app.
These player created colonies could then be generated in E: D that PC players could interact with, i.e. a mining or industrial colonies they could trade with or attack with acts of piracy. The mobile player would then see how their colony is affected by the E:U, providing a richer multiplayer experience on mobile devices where many mobile city building games fail. The mobile players could build defences and in the early stages would be protected by Federation police up until the time they decide to become independent, which offers more rewards and credits.
Another major marketing benefit is that these mobile device customers might want to see their colonies from the cockpit of a E: D ship, so they would be encouraged to buy Elite: Dangerous for PC or console and then visit their colonies created on their mobile devices, they could have connected accounts and benefit from their colonies in the PC game, i.e. earn dividends on mining profits or get discounts on mined commodities. You then provide a hook for PC players to purchase the mobile app, or the in game economic model, i.e. speed up building - whatever method is chosen. This creates a circular revenue stream as currently E: D does not have a persistent revenue model, purchases are one off, longer term growth could be achieved by this approach.
Take Star Citizen, customers can buy ships and other items providing Star Citizen with a persistent revenue stream, it would be good to see this is in the E:U as it would ensure us backers get to see those expansions in the future, and this model would provide funding to that end.
Thoughts?
Consoles
If so I would propose that Consoles shares same universe as PC's - I've never personally seen this done before for persistent MMO games and in Elite: Dangerous PC controls don't give you an advantage;
Mobile Devices
How will E: D utilise mobile devices? Many PC games create apps that allow you to check your character status and monitor news in the universe. I think we should be able to monitor the changing economic, military and political landscape in the Elite universe via a mobile app but a higher level of interaction would be even better and generate Frontier revenue streams.
What if non PC Elite players could download an Elite Dangerous mobile app and play a standalone game whilst still influencing the Elite Universe (E:U). This would generate revenue whilst adding content to the E:U for E: D players to enjoy, so rather then everything being procedurally generated some of the content (even in undiscovered areas) could have some player content created from mobile device users. With 400 billion systems, there is plenty of scope for this.
For example, the city building games on mobile devices are popular and a real cash cow for development shops. So what if there was an Elite Colony mobile app where mobile users could build colony's in the E:U, these colonies would contain all of the core industries in E: D, such as mining, industrial and tech and be solely created on the mobile app.
These player created colonies could then be generated in E: D that PC players could interact with, i.e. a mining or industrial colonies they could trade with or attack with acts of piracy. The mobile player would then see how their colony is affected by the E:U, providing a richer multiplayer experience on mobile devices where many mobile city building games fail. The mobile players could build defences and in the early stages would be protected by Federation police up until the time they decide to become independent, which offers more rewards and credits.
Another major marketing benefit is that these mobile device customers might want to see their colonies from the cockpit of a E: D ship, so they would be encouraged to buy Elite: Dangerous for PC or console and then visit their colonies created on their mobile devices, they could have connected accounts and benefit from their colonies in the PC game, i.e. earn dividends on mining profits or get discounts on mined commodities. You then provide a hook for PC players to purchase the mobile app, or the in game economic model, i.e. speed up building - whatever method is chosen. This creates a circular revenue stream as currently E: D does not have a persistent revenue model, purchases are one off, longer term growth could be achieved by this approach.
Take Star Citizen, customers can buy ships and other items providing Star Citizen with a persistent revenue stream, it would be good to see this is in the E:U as it would ensure us backers get to see those expansions in the future, and this model would provide funding to that end.
Thoughts?
Last edited: