Mobile Versions Of Planet Coaster

Hello,

Sorry for posting this if it has already been suggested. My suggestion/idea is that there should be Mobile Versions Of Planet Coaster also available. Support for IOS, Android, and Fire Tablets. I think this wonderful game would do very very well on the mobile market as well.

Well this is my suggestion,

Donni
 
Actually, Rct3 has been on iphones for a good while now, and other than significantly higher power requirements, I would argue the main difference in a port of PC is that the art design would be much more 'readable' on smaller screens. Another barrier is low prices on the app store, personally I am waiting to see how the iOS port of Thekla's puzzle game The Witness does when it's finished, as that'll likely be a full-priced release.

I would say there's nothing impossible about it but it's a long way off. It's very apples and oranges but you could see apple developing an A-chip that could run Planet Coaster well in a few years. Ars have a very good writeup about the current graphics tech.
 
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Actually, Rct3 has been on iphones for a good while now

Yes, but think about how much more advanced Planet Coaster is. A much more complex coaster editor, the building editor, a tonne of tickboxes for various settings ... I don't know how RCT3 Mobile dealt with the management menus, but I feel like PC's would be much harder to fit on a screen that small.
 
RCT3 had buildings, fixed to a grid of course. Maybe you don't like the idea of checkboxes but you could chew through pricing sliders on a touchscreen.

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The coaster editor is more complex, but in certain aspects it's more suitable for a touchscreen, in RCT3 you would click up and down and left and right. As with the iPad version above, it's a bit of a mess.

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Now you shape your track with buttons that you drag around. You still have special pieces and things like snapping controls to deal with, but I think it would turn out as less of a poor cousin in this aspect, once it is theoretically powerful enough.
 
Aside from obvious control issues, this just would not work on a mobile device unfortunately. Mobile hardware is a long way off the specs required to run this game. I don't even believe there is a phone out there currently that has anywhere near 8gb of RAM (the minimum for Planet Coaster, with recommended being 16gb). Not to mention the much weaker OpenGL graphics support that most phones have, which simply wouldn't be able to handle the intense GPU processing of a game like Planet Coaster.
 
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