Simple Question:
Resistance Augmented or Heavy Duty?
Which would be better? Anyone tested it out?
Heavy. look at the stats. http://inara.cz/galaxy-engineer/11
Hmmmm...
What with heavy duty armour? Do these resistances apply only after the shields are down(would assume that)? Or do they add to the total?
Hmmmm...
What with heavy duty armour? Do these resistances apply only after the shields are down(would assume that)? Or do they add to the total?
First it is going to depend on your ship and build.
Over all stacking resistances blows heavy duty out of the water the more you get. Smaller ships benefit from heavy duty more while larger ships benefit from resistances and using SCBs more. Think about resistance as extra MJ too but instead you get far far more MJ out of a SCB than just running a pure MJ+SCB build.
Also kinetic resistance reduces shield damage from impacts so you can ram the living crap out of stuff and it hardly touches your shields.
h347h said:Also kinetic resistance reduces shield damage from impacts so you can ram the living crap out of stuff and it hardly touches your shields.
Ramming damage is done as a seperate damage type that is not reduced in any way.
(I asked primenine about it back in beta)
Agree with this. I believe ramming is calculated totally separate to any resistances to thermal, kinetic or explosive damage.
Agree with this. I believe ramming is calculated totally separate to any resistances to thermal, kinetic or explosive damage.
Simple Question:
Resistance Augmented or Heavy Duty?
Which would be better? Anyone tested it out?
Simple Question:
Resistance Augmented or Heavy Duty?
Which would be better? Anyone tested it out?
I did some calculations based on a thermal res shields with 35% base, assuming 11% per resistance boosters and +50% shield per heavy duty.
I take a value of 1 as the standard shield value (non engineered) with the same number of A rated boosters (non engineered), vs thermal (-20% thermal res).
The sweet spot for a 4 boosters setup seems to be 2 res / 2 h.d. (3.46) but if you factor in the fact that focusing on res benefits SCB's, a 3 res / 1 h.d. (3.35) is quite close.
Going for 4 res you lose quite a lot (2.65), but might be worth considering with bi-weave.
From what I see, going full res is a bit worse than going full heavy duty, but that is made up by the SCB benefit in the res case. Mixing res and heavy duty gives the highest value.
Overall I think FD did a good job of balancing the two kind of boosters mods.