Modding Weapons...

So...

Any weapon can be improved from g1 through g5.

That's a committed investment in materials^

As you improve the weapon additional modification slots open up.

You install mods- more materials.

I heard that once a weapon has a modification installed it can not be altered or overwritten with a different mod? Akin to an Experimental Effect?

Is that the case?
 
I heard that once a weapon has a modification installed it can not be altered or overwritten with a different mod? Akin to an Experimental Effect?

Is that the case?
Yes: once a modification is installed - either on a weapon or suit - it can't be removed or overwritten.
I tried last night with a suit mod at one of the Engineers and wasn't able to get rid of it.
 
Yes: once a modification is installed - either on a weapon or suit - it can't be removed or overwritten.
I tried last night with a suit mod at one of the Engineers and wasn't able to get rid of it.
What a hair-brained, grindy, and utterly unenjoyable gameplay loop this is going to be.


So, if we want to see how 4 mods on a g5 weapon synergize... We need to commit all those materials, and if we don't like, or find one or two mods unnecessary...we simply can't replace them.

And you need to build another g5 weapon from scratch.

That's idiotic.
 
Or you can hunt and buy G3 weapons or suits that may also come with engineering mods already fitted
My epic alt was lucky enough to get a G3 Dominator (combat suit) with NightVision and Increased Sprint Duration :cool:

Edit: unmoded, store brought, G3 stuff is more than enough for basically anything
 
It's my single-least liked feature of the expansion. It's already bitten me (my bad for trying something out before anyone else I suppose). A G5 weapon is basically either going to be "not what I want exactly" or discarded.

They need to rever this and allow us to, at the very least, destroy just the mod itself and lose the mats for that mod. I'd prefer to at least salvage some of the mats though, but I'd take the former over what we have now, which is about as anti-fun as you can get with a weapon upgrade system.
 
Or you can hunt and buy G3 weapons or suits that may also come with engineering mods already fitted
My epic alt was lucky enough to get a G3 Dominator (combat suit) with NightVision and Increased Sprint Duration :cool:
Not quite so viable for those of us who like the Exe, which appears to be the most rare of all gear to find pre-upped. Even then though, it's still anti-fun. I don't mind the mat gathering, I do mind the "don't try stuff out or dare change your mind once" thing. I've got a G5 weapon that I'd prefer didn't have a mod in it, now I've tried it. The basic choice I have is "lump it" or work my way up to another G5 Exe. Plus all the mods I already got on that first one.... It's horrendous.
 
It's my single-least liked feature of the expansion. It's already bitten me (my bad for trying something out before anyone else I suppose). A G5 weapon is basically either going to be "not what I want exactly" or discarded.

They need to rever this and allow us to, at the very least, destroy just the mod itself and lose the mats for that mod. I'd prefer to at least salvage some of the mats though, but I'd take the former over what we have now, which is about as anti-fun as you can get with a weapon upgrade system.

It's just dumb design.

Weapon or Suit Attachment should be removable as modules. I believe that this is the only game that forces the player with un-removable attachment.

Plain bad gaming design choices
 
Yeah, that's been everyone's feedback so far. I still hope at some stage we get a 'remove mod' option, preferably with at least some of the mats back. Keep complaining :)
I'd quite happily discard the 10-5 data x2/3 and easy to get assets just to retain that G5 item though. I get why Fdev didn't want us to hot swap mods, it'd make the process pretty basic. But we should be able to change our minds at a cost. Just not a full G5 + ~3 mods cost.
 
It's just dumb design.

Weapon or Suit Attachment should be removable as modules. I believe that this is the only game that forces the player with un-removable attachment.

Plain bad gaming design choices
Yeh, though I can see why they don't want us to hot swap mods. There's a happy medium between the two extemes though (and commonly used with other games).

I mean, even destroying the whole weapon for 50% mats would be better than what we have... not that I'd accept that as the best solution.
 
I'd quite happily discard the 10-5 data x2/3 and easy to get assets just to retain that G5 item though. I get why Fdev didn't want us to hot swap mods, it'd make the process pretty basic. But we should be able to change our minds at a cost. Just not a full G5 + ~3 mods cost.
They should treat mods like Experimentals. Overwrite the previous one but... you don't have to reinvent the wheel.
 
What a hair-brained, grindy, and utterly unenjoyable gameplay loop this is going to be.

And it will stay like that too if people continue to choose to participate in it rather than complain and provide feedback, and it takes a lot of it too. Ship engineering eventually improved after years or complaining and feedback. It's still not great, but then look at powerplay, it's still trash.
So, if we want to see how 4 mods on a g5 weapon synergize... We need to commit all those materials, and if we don't like, or find one or two mods unnecessary...we simply can't replace them.

And you need to build another g5 weapon from scratch.

That's idiotic.

Right there with you. And the saddest thing? It's completely regressive. Ship engineering was changed because of how much it sucked... And what do they do? Re-implement it the way it was before all the engineering improvements. And again, those changes only came after years of piled on complaints... So dont let up on them if you want to see something better of it.

The thing that irks me the most is that you cant hot swap the upgrades. At the very least for weapons they should be interchangable where applicable. For ships and hardware, I can understand the philosophy that the mods are baked in. They're actually 'tuning' the thing to behave differently, and potentially quite literally bolting things on and making core internal changes and modifications. But some of the upgrades for weapons are as silly as an extended mag or putting on a scope! Imagine if you went to the gun shop, bought a sight and they welded it onto the rail! In fact, why do you have to dump egregious amounts of resources into the gun itself just to be able to make simple additions?

Sad thing is that they could probably retroactively and non-destructively fix that aspect, but I dont think they ever will given their track record.
 
I'd rather had to take the suit/weapon back to the engineer, eventually pay him something (cash or materials) and have him remove the mod (or move it to another item)
 
The system has been built to promote the grind, no surprise there really.

If we have to level up weapons and suits 🤷‍♂️ it should at least be possible to hot swap the mods. I'd settle for the mod being tied to a specific weapon/suit type.

But this lump it or burn it philosophy is just typically FD 🤦‍♂️
 
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