This discussion is getting old!
Bottom line, in the real world, when you establish a company you have to pound doors to get missions. However, once you are a know entity, Companies seek out your skill set. So why doesn't ED implement something like this.
When I established Pydus industries, I should have been beating down the FEds, Empire, Alliance doors. However, now that I'm Allied with them and have ranks established in combat, trading, and exploration, why are they not seeking me out and offering me top dollar for missions. This would alleviate mode switching and make the player feel wanted/needed.
Bottom line, in the real world, when you establish a company you have to pound doors to get missions. However, once you are a know entity, Companies seek out your skill set. So why doesn't ED implement something like this.
When I established Pydus industries, I should have been beating down the FEds, Empire, Alliance doors. However, now that I'm Allied with them and have ranks established in combat, trading, and exploration, why are they not seeking me out and offering me top dollar for missions. This would alleviate mode switching and make the player feel wanted/needed.
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