Long ago I used to make custom "levels" for games like Unreal Tournament. While I sometimes did this for gaming purposes, I more often used it as a tool to model real-life architecture. It was really cool to walk around a room in a game that I've been in IRL.
Later I switched to Sketchup and various ray-trace rendering software, but now that I'll be getting a PC with the power to do more advanced real-time graphics, I'm wondering what, if any, games out there allow custom level design like I did back in the days of Unreal Tournament and other games. I'll pay for the game, but my preference is to use free (or really cheap) level designing tools.
I've been out of this arena for years now, so I'm assuming I need more than just the basic Unreal Engine to do this. Is that correct, or can I make a complex 3D model and "walk around" in UE without extra game code on top of it? If so, is UE and the developer tools free for private use? Are those tools easy to use, relatively speaking?
I'm interested in both modern and futuristic architecture with at least decent lighting options. So Skyrim really isn't what I'm looking for. The game engine doesn't need to support real-time ray tracing, but I do want multiple light sources, quality dynamic shadows, reflections, etc. It would also be a big bonus if the map data can be exported into a file that I could feed (after some material modification) to an actual ray-tracing renderer for those photorealistic stills.
And kinda on topic but different - what are these guys using to create internal fan art renders of Elite Dangerous ships? How are they getting those models out of ED in order to modify them?
PLEASE NOTE - I'm not talking about "base building", but actual CAD-like design.
Later I switched to Sketchup and various ray-trace rendering software, but now that I'll be getting a PC with the power to do more advanced real-time graphics, I'm wondering what, if any, games out there allow custom level design like I did back in the days of Unreal Tournament and other games. I'll pay for the game, but my preference is to use free (or really cheap) level designing tools.
I've been out of this arena for years now, so I'm assuming I need more than just the basic Unreal Engine to do this. Is that correct, or can I make a complex 3D model and "walk around" in UE without extra game code on top of it? If so, is UE and the developer tools free for private use? Are those tools easy to use, relatively speaking?
I'm interested in both modern and futuristic architecture with at least decent lighting options. So Skyrim really isn't what I'm looking for. The game engine doesn't need to support real-time ray tracing, but I do want multiple light sources, quality dynamic shadows, reflections, etc. It would also be a big bonus if the map data can be exported into a file that I could feed (after some material modification) to an actual ray-tracing renderer for those photorealistic stills.
And kinda on topic but different - what are these guys using to create internal fan art renders of Elite Dangerous ships? How are they getting those models out of ED in order to modify them?
PLEASE NOTE - I'm not talking about "base building", but actual CAD-like design.
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