A Fuel Storage Pump Module.
It allows transferring fuel from tanks to cargo hold (and vice versa).
The module needs to be manually activated, and can only be activated outside of supercruise (a "safety" feature). Transfer takes a number of seconds.
This prevents using cargo holds as straight fuel tanks, and instead allows the cargo hold to be used as a 'reserve' tank you can stop and top-up from when needed: handy for long-distance explorers.
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This would also allow commanders to sell harvested fuel to station markets as a low form of income.
Jaques station needed fuel before it could make it's 'big jump'. Faction mega-ships could be refuelled by the community the same way: commanders scoop a nearby star, tranfser to cargo, donate/sell to mega-ship to meet jump goal.
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Probably shouldn't be a tiny module -- at least a size 2, maybe a 3.
Different grades for energy use / transfer speeds.
Operated in the ship's cargo tab, kind of like the mining refinery module.
It allows transferring fuel from tanks to cargo hold (and vice versa).
The module needs to be manually activated, and can only be activated outside of supercruise (a "safety" feature). Transfer takes a number of seconds.
This prevents using cargo holds as straight fuel tanks, and instead allows the cargo hold to be used as a 'reserve' tank you can stop and top-up from when needed: handy for long-distance explorers.
--
This would also allow commanders to sell harvested fuel to station markets as a low form of income.
Jaques station needed fuel before it could make it's 'big jump'. Faction mega-ships could be refuelled by the community the same way: commanders scoop a nearby star, tranfser to cargo, donate/sell to mega-ship to meet jump goal.
--
Probably shouldn't be a tiny module -- at least a size 2, maybe a 3.
Different grades for energy use / transfer speeds.
Operated in the ship's cargo tab, kind of like the mining refinery module.