For some modules we already have this feature. For example the FSD will randomly malfunction even though not under fire when at low health.
Can we please have this for other modules as well?
Take the shield generator for example. Damaging it it could cause malfunctions, temporarily disabling the recharge of shields when malfunctioning and permanently reducing the total shield strength down to a maximum of 60%. However, this should not reduce the 50% rebuild cap where shields are back online. This means that after 50% recharge the shield gen can only restore 10% of its total shields when extremely damaged (>10% module health).
Or thrusters/drives. Damaging it already causes malfunctions but how about reducing manouverbility, top speed and/or boost duration? Thrusters could suffer a 30% speed/manouverbility reduction when at low health.
You could apply similar effects to shield boosters, chaffs, heatsinks, etc. as it should be very easy to implement by setting certain stages of damage levels or add a formular for calculating the performence of modules when damaged but not under fire.
Do not add this to the reactor as we only have 5 power priorities and can not set enough primary and secondary modules for each damage state if implemented.
I believe that this would make AFMUs more useful for explorers, hull tankers and anything that might get damaged at some point without the ability to dock and repair, thus increasing the level of depth and offering slighly more complexity without making things complicated as no further player input is required.
Oh, and it's definately no april fool.
Can we please have this for other modules as well?
Take the shield generator for example. Damaging it it could cause malfunctions, temporarily disabling the recharge of shields when malfunctioning and permanently reducing the total shield strength down to a maximum of 60%. However, this should not reduce the 50% rebuild cap where shields are back online. This means that after 50% recharge the shield gen can only restore 10% of its total shields when extremely damaged (>10% module health).
Or thrusters/drives. Damaging it already causes malfunctions but how about reducing manouverbility, top speed and/or boost duration? Thrusters could suffer a 30% speed/manouverbility reduction when at low health.
You could apply similar effects to shield boosters, chaffs, heatsinks, etc. as it should be very easy to implement by setting certain stages of damage levels or add a formular for calculating the performence of modules when damaged but not under fire.
Do not add this to the reactor as we only have 5 power priorities and can not set enough primary and secondary modules for each damage state if implemented.
I believe that this would make AFMUs more useful for explorers, hull tankers and anything that might get damaged at some point without the ability to dock and repair, thus increasing the level of depth and offering slighly more complexity without making things complicated as no further player input is required.
Oh, and it's definately no april fool.