module malfunction

when in combat my weapons keep malfunctioning. I tried to keep my power under 90% thinking that was the problem but it doesn't make a difference. can somebody please tell me how to sort this out, its really bugging me
 
You'll need to provide a bit more info I think. Any chance of a vid? Or perhaps you could describe your experience in a bit more detail. For example, when this occurs what are your modules health percentages? Have you been in combat for a while? Do you have module reinforcement? And so on.
 
full health in modules, in combat and only weapons are affected, normally happens after a fairly long fight. heat normal for combat, under 50%, do have reinforcements and the computer just randomly says "module malfunction" and a thing pops up on the info tab and suddenly (lets say its a beam laser) the beam becomes really thin and barely does much damage
 
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Arguendo

Volunteer Moderator
Is this against NPCs or Cmdrs?
If the latter, it sounds like they are targeting your Power Plant, and you haven't set your power priorities.
 
Is this against NPCs or Cmdrs?
If the latter, it sounds like they are targeting your Power Plant, and you haven't set your power priorities.

npc's this happens even before my shields go down and all my modules including power are at 100%, power priorities are sorted and nothing gets turned off cos it takes up under 90% power
 

Arguendo

Volunteer Moderator
npc's this happens even before my shields go down and all my modules including power are at 100%, power priorities are sorted and nothing gets turned off cos it takes up under 90% power
I have never heard of this happening against NPCs. It almost sounds like a special effect on a weapon, but NPCs don't have those.
Any way you can record when it happens and post it? That would be helpful.
 
I play my game on a low end laptop so although the game runs fine it wont if I record, I will try to take a screenshot but it might not be much use
 
Do you have your ship set up in Coriolis? Might be helpful to see the details of your loadout - including any engineering. Perhaps we could even reproduce the issue ourselves since you are talking NPC's. Does seem really bizarre.
 
I've been getting it too, occasionaĺy. Sometimes,I can go down to 30% hull with no problems, other times, my hull is at 90%, but every time I use my pulse lasers for more than a short burst, they malfunction. As well as not shooting when they should, they carry on shooting randomly afterwards, which is really dangerous in a high RES. The only option is to go back for repairs.

This change seems to have come very recenty. I've been using the same ship in the same place for about a month and it didn't happen before.

I always set my ship back to 100% integrity when I go back to the station. I did get random module malfunctions in another ship several months ago, but that one was right down to about 30% integrity, so it's always worth checking that.
 

Arguendo

Volunteer Moderator
If all modules, including weapons, are at 100% and you get random malfunctions, I would report it in the bug section. Malfunctions shouldn't happen unless either the affected module, or your Power Plant, are at less than 100%.

Assuming you haven't overheated and still have juice in your weapons capacitor ofcourse.
 
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I always set my ship back to 100% integrity when I go back to the station. I did get random module malfunctions in another ship several months ago, but that one was right down to about 30% integrity, so it's always worth checking that.

Are you talking about the on-board hull integrity or the one in the station advanced maintenance tab? I'd be surprised if Adv Maint integrity has any effect on module malfunctions, all long range explorers outside the bubble are running on 0% integrity, we should be hearing much more complaints about malfunctions. As far as I'm aware no explorers have reported random malfunctions when hull & modules are at 100%

I don't even bother repairing integrity on plenty of my ships, have never seen a malfunction.

Malfunctions should only be occurring when module integrity is below 85%, the lower the integrity the higher the chance of a fault
 

Arguendo

Volunteer Moderator
I'd be surprised if Adv Maint integrity has any effect on module malfunctions, all long range explorers outside the bubble are running on 0%
It doesn't affect modules. When it's at zero, your hull just takes 30% more damage.
 
Scramble spectrum probably. Afaik, NPCs don't have them though.


I had not thought about until I saw this thread, but what the OP describes happens to my unmodified 3E burst laser, I also use a modified 4A multi-cannon and two unmodified 3A multi-cannons, they work without a flaw, but that laser will randomly malfunction, and another quirk it has, so long as it's targeted, it will continue to fire even when I've released the fire button.
 

Arguendo

Volunteer Moderator
Someone please file a bug report on this, as it sounds like it's unintended.
Curious to hear what FDev says about it.
 
Maybe you bought a faulty one? Did you keep the receipt? Take it back to the station you bought it from and demand a refund!
 
Cant this happen if you run out of weapon capacitor charge and continue to try firing the weapon?

Essentially the weapon is overheating.
 
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