Module Power Priorities

An easy question please...

With the power module priorities, is priority 1 best and priority 5 the least?

ie... set shield and laser power to priority 1 and something like scanners and life support to 5?
 
correct!

I find things like frameshift interdictor, fuel scoop can go on your lowest priority (as you dont need them out side of supercruise with your weapons out)

then i have FSD below that it is nice to have on hand with your guns out but not essential if it powers off - all this means is if you decide to run you have to stow your weapons.

then i have cargoscoop - there are some rare times when you may want to scoop when you are actively fighting, but if needs must you can have it disabled with your weapons out.

like so many thinds with ED there is so much that could be done with power management*** but right now atleast it is pretty simple.


***power capacity dropping with W&T, the ability to push the generator for short periods but it lead to overheating etc, the option to half power some devices so they work but at lower performance etc
 
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Priority 5 means that module will be turned OFF first and if power is not restored, then module with priority 4 will be turned off and so on ...priority 1 means that will be last modules to be turned off (that means total power failure)
Set your FSD, Cargo hatch, Scanner to priority 5. If you turn off life support, you will like have air for only 5 minutes (or maximum 25). When you retreat your lasers, your life support will come back online but timer will not reset. That means from 5 minutes you wasted 2 minutes of oxigen, next power down of life support will give you only 3 minutes of air.
 
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An easy question please...

With the power module priorities, is priority 1 best and priority 5 the least?

ie... set shield and laser power to priority 1 and something like scanners and life support to 5?

You better be careful with that. Keep life support and thrusters at 1, they are more important than weapons. I seem to remember life support can only be restored at a station if disabled.
 
You better be careful with that. Keep life support and thrusters at 1, they are more important than weapons. I seem to remember life support can only be restored at a station if disabled.

naaaaah, if so this is new (and may be a bug)

in one of my earlier builds I would sometimes disable my life support to enable me to power an extra gun.
 
It would be nice to be able to disable modules based on their priority as a bare minimum.

i.e. Alt-4 (or some other key combo) would disable all modules with a priority set to 4, and so on.
 
I've noticed some ships have a very quick shield recharge rate, ie. from down to restored.
Is that because of the shield generator model they have or the amount of power they are allocating to shields?
 
And will setting priorities increase power output of weapons? Or is it just to keep modules running?

It is just to keep modules running.

Thanks to a post elsewhere, I put my weapons on level2 when flying power restricted ships with a cell bank (Think vulture and FDL). This way rather than having to retract weapons to use the SCB I can just turn my head and power on the SCB (causing the weapons to go offline) and when done power the SCB off for the weapons to come back.
 
weak shields come back up far quicker than strong shields. it is a bit of a faff but in an ideal scenario, if your shields go down you should turn off any shield boosters you have, and onyl turn them back on when your shields are back online.

because of the control system being as fiddly as it is, this is somethign which I would not complain about if it was automated. it should certainly have an option to hot key assign it (and there fore voice recognition control)
 
I've noticed some ships have a very quick shield recharge rate, ie. from down to restored.
Is that because of the shield generator model they have or the amount of power they are allocating to shields?

Recharge rate is linked to shield class.
 
An easy question please...

With the power module priorities, is priority 1 best and priority 5 the least?

ie... set shield and laser power to priority 1 and something like scanners and life support to 5?

Lower number = higher priority.

If you are juggling with priorities in order to make the most of the power plant, you shouldn put scanners and life support on higher priorities. Otherwise, deploying the weapons might immediately start the emergency oxygen countdown, and turn your sensors off so that you can't even target other ships. :D

FYI, my priorities are usually 1: engines, life support; 2: shields, shield boosters, sensors, power distributor, heat sink; 3: weapons; 4: utility and discovery scanners, SCBs, chaff; 5: FSD, fuel scoop, interdictor, cargo hatch.

Recharge rate is linked to shield class.

This has been demonstrated to be wrong. Shield recharge rate is 1MJ/s for all ships, and shields. It just seems faster because there is a smaller shield pool to refill in a smaller shield.
 
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You better be careful with that. Keep life support and thrusters at 1, they are more important than weapons. I seem to remember life support can only be restored at a station if disabled.
Not quite correct.
Life support can be enabled again as with any other module. However, and somewhat mysteriously, the emergency oxygen supply you use when life support is disabled does not replenish except at stations or in the hanger at outposts. So, as stated before, whatever the countdown ends on the first time, it starts from the second time.
Also, DON'T switch off your thrusters whilst in supercruise! (Or put them at such a priority that they switch off because you are not generating enough energy.) That is a sure way to get damage from emergency exit of supercruise.
 
I've noticed some ships have a very quick shield recharge rate, ie. from down to restored.
Is that because of the shield generator model they have or the amount of power they are allocating to shields?

It is down to the shield generator model. Lower grade models recharge faster, but they will also deplete fast during combat.
 
It is down to the shield generator model. Lower grade models recharge faster, but they will also deplete fast during combat.

Lower grade models don't recharge faster per se; all shields recharge at exactly the same rate so shields with a smaller capacity "fill up" more quickly.
 
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