Coms in the game are very simplistic and, frankly, a bit "gamey". A bit more could have been done with them. How about a new core module - communications suite - that is necessary for all ships. Class A-E, same as everything else.
"But Fuzzy!" I hear you say, "Why in the name of the holy city of Las Vegas would we want such a thing?!"
Well let's think about this. Communications are used in a particular game area, pretty seamlessly, without us realizing it. There is one area in particular I think this would be useful. When we're interdicted the law show up to deal with whats going on, every time, without fail. But what if the pirate could target and take out the coms system? What if the trader had only bought a lower power (and therefore short range) comms system and was too far away from a nearby station for the crime to be reported? And if they have a low power comms system the authorities will take longer to get there, as they need more time to track where the distress signal is coming from.
I am not just suggesting that this be used for the local law, but people who are in wings or who have friends online. If they have a dead comms suite they need to reboot the systems before their friends can show up to help them. Or if they have only a short range/low power comms system their friends will have to actually search to find them (maybe they'll only get a sporadic "friendly signal" source that becomes more and more accurate the closer someone gets).
This would make the whole piracy thing a little more doable, it would make chosing loadouts that little bit more strategic and interesting, and might make the game that bit more immersive.
Aside from that it'd also be nice to alter the comms tab a bit. Maybe have 55 channels people can tune to, similar to a CB or something, so people communicate in private to plan things, but still be eavesdropped on. Also perhaps you could make it so that people need a higher class module to communicate outside of X lightyears (unless docked at a station - as stations could transmit anywhere with extremely high power).
What do we think?
"But Fuzzy!" I hear you say, "Why in the name of the holy city of Las Vegas would we want such a thing?!"
Well let's think about this. Communications are used in a particular game area, pretty seamlessly, without us realizing it. There is one area in particular I think this would be useful. When we're interdicted the law show up to deal with whats going on, every time, without fail. But what if the pirate could target and take out the coms system? What if the trader had only bought a lower power (and therefore short range) comms system and was too far away from a nearby station for the crime to be reported? And if they have a low power comms system the authorities will take longer to get there, as they need more time to track where the distress signal is coming from.
I am not just suggesting that this be used for the local law, but people who are in wings or who have friends online. If they have a dead comms suite they need to reboot the systems before their friends can show up to help them. Or if they have only a short range/low power comms system their friends will have to actually search to find them (maybe they'll only get a sporadic "friendly signal" source that becomes more and more accurate the closer someone gets).
This would make the whole piracy thing a little more doable, it would make chosing loadouts that little bit more strategic and interesting, and might make the game that bit more immersive.
Aside from that it'd also be nice to alter the comms tab a bit. Maybe have 55 channels people can tune to, similar to a CB or something, so people communicate in private to plan things, but still be eavesdropped on. Also perhaps you could make it so that people need a higher class module to communicate outside of X lightyears (unless docked at a station - as stations could transmit anywhere with extremely high power).
What do we think?