Module Ratings and Classes....

Can someone explain to me the following with regard to Frame Shift Drive modules

I currently have an E4 FSD, which gives me the jump ranges 8.52/13.21 (laden/unladen).

Browsing the outfitting at a station, the following modules are available and I have listed the costs and effects...

A2 FSD, 160,224cr 2.53Ly/3.98Ly
A3 FSD, 507,912cr 4.97Ly/7.77Ly
C4 FSD, 178,898cr 12.24Ly/18.97Ly

I thought that the higher the letter (rating) and the lower the number (class) would mean a better module, but in these examples the lowest rated and classed module, being the middle costing, gives me the best range.

Why does a module costing 4 times as much give me worse performance?

I'm assuming when you have a statistic displayed, and it goes either red or blue with an up or down arrow accordingly, the figure shown is the result of fitting that module, and not the reduction, or boost to your current figure? For example, if your existing range is 10Ly, and you are shown a red arrow with 3Ly, the result of that module being fitted will be 3Ly, and not 7Ly.....if that makes sense?

I just cannot figure this out for the life of me.....I'm saving like mad to fit A1 modules but they are giving me bad ship operating statistics!
 
You are equipped with an E rated class 4 FSD. Bigger class -> better performances but heavier. Better rating -> better performances inside the class.
That's why the A2 and A3 are worse, they 1 and 2 classes below the FSD you already have. But the C4 is better because it has a better rating.
Someone correct me if I'm wrong.
 
As said above me, the class decides what is optimal for your ship. It's easy to see when you select a part, as all the E rank equipment is your optimal class. So when you select parts, you go for higher rank in your best class. Lower class is meant for smaller ships usually, so it'll perform worse. Especially in the case of an FSD or Thrusters, because those are designer with a certain optimal mass in mind, which you are probably over.
 
If you want to break down the system a bit more it works like Darkler explained.
The "Rating" is a value for the quality of the module ranging from E to A, while A equip is the most expensive and
efficient of it's class, it however is not the module with the lowest mass (that is D).

The Numer you see referrs to the class,
with every class nominating a mass of a ship, it was designed for.

A fighter craft like the federal fighter "Condor" would use Class 1 equipment, because his mass is so low,
increasing in mass is the Class 2 which is designed for Eagles and Sidewinders (allthough the eagle can carry a shield generator class 3).
You get the system, right?
Every class defines a "bracket" of nominal (optimum mass where the module works in the dsigned parameters) and maximum mass.
Equipping a larger module and having a mass below the "optimum" mass will increase the parameters,
by adding speed on thrusters or range on FSDs for example.
 
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Right, so bigger the number the better performance, the higher the letter (A being highest) the better efficiency.....got it!

So the best module would be A8 then, yeah?
 
Right, so bigger the number the better performance, the higher the letter (A being highest) the better efficiency.....got it!

So the best module would be A8 then, yeah?

You might define it so, yet with the class (number/performance) the requirements in volume and mass also increase.
So you will be never able to fit an A8 thruster on an eagle, allthough i'd love to see that;)
The outfitting screen shows you the maximum class of a module in the slot possible to mount.
 
Number = class of the item.
Your ship size will allow only a maximum class per slot : check the last line of each slot in the outfitter, the bigger the number the bigger the size of item you can slot (an of course the bigger the price).
Let's say you have a class 3 FSD housing slot, it means you can put up to class 3 FSDs.
The letter is the quality of the item, A being the best.
 
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