Module Sniping in Odyssey FPS

The combat in Odyssey borrows heavily from the combat mechanics in Horizons: shields and armor, energy weapons for shields, kinetic weapons for armor and soft targets, etc.

Similarly, it would be very compelling gameplay if, while we were in stealth state, we were able to target specific "modules" on an enemy suit to disable the various subsystems and soften up the target. The buff tank baddies could be softened by stealth attacking them, disabling their shield generators at least temporarily and giving you a critical levelling of the playing field to take them out. You could take out their power unit, leaving them only with the power in their distributor's capacitor. You could target the O2 system, forcing them to run inside and seek the safety of a pressurized environment- effectively removing them from the fight.

So many possibilities to explore in combat here, if we can develop robust systems like this that reward player creativity beyond just dumping more or better ammo into a target faster.
 
This is one reason why FD abandoning the ship UI paradigm totally mystifies me.

Why don't we have the same HUD functions in the same positions as in - ship, but altered as needed for on-foot play?

Targeting suit modules, seeing contacts and tagging them, access to data in familiar format.

UI could have been extended with the compass info put around the "radar" where we are used to looking.

Suit power management and fire groups handled in the right-hand panel.

Comms? Look up like in ship.

I sure hope the new UI isn't coming to ships.
 
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