Hello everyone. I was thinking about how certain ships with great looks and flight model have their usefulness potential "wasted" by the extremely low number of internal slots.
This is even more evident now that the guardian fsd boost module is promising to make ships with abysmal jump range, a bit more livable.
But how can one fit such a module to a ship with lets say 5 slots, without leaving behind the srv, or the DSS, or the tiniest of cargo hold?
Two examples that come in mind, are the FDL and the Mamba. They boast good flight model and combat potential and they are certainly not military ships (thus no HRPs slots). To me at least their looks and feel suggest that their target market is the affluent freelancer, who likes to hunt some bad guys among other stuff but doesn't want to give up all the luxury in the place he/she lives in.
But how on earth can a freelancer/roamer use an, otherwise perfect ship for the job, but with only 5 internal slots? And how can one increase the number of slots, just to be able to fit one more tiny module, without upsetting the "pvp ballance" ?
No, Im not suggesting making those ships multipurpose ofc. What I am suggesting is that, when you fit lets say a grade 4 module in a grade 6 slot, another module slot appears, letting you fit another grade 2 module. A grade 4 slot could fit two grade 2 modules, and so on. This is also lore-wise consistent with the modular design of the ships.
That way, the total internal capacity of each ship will not change at all (we will still have to make hard decisions), but this could possibly make some ships more livable and give us some quality of life options, without boosting the ships' combat or defense potential. (assuming that a grade 5 HRP will give 1,66 times the protection of a grade 3 HRP).
I am not a regular pvp player so there might be some oversights on my account concerning how this could disturb combat balance. Please feel free to point out any false assumptions I may have made, and tell me if you would agree with such a change or not, and why.
Thanks.
This is even more evident now that the guardian fsd boost module is promising to make ships with abysmal jump range, a bit more livable.
But how can one fit such a module to a ship with lets say 5 slots, without leaving behind the srv, or the DSS, or the tiniest of cargo hold?
Two examples that come in mind, are the FDL and the Mamba. They boast good flight model and combat potential and they are certainly not military ships (thus no HRPs slots). To me at least their looks and feel suggest that their target market is the affluent freelancer, who likes to hunt some bad guys among other stuff but doesn't want to give up all the luxury in the place he/she lives in.
But how on earth can a freelancer/roamer use an, otherwise perfect ship for the job, but with only 5 internal slots? And how can one increase the number of slots, just to be able to fit one more tiny module, without upsetting the "pvp ballance" ?
No, Im not suggesting making those ships multipurpose ofc. What I am suggesting is that, when you fit lets say a grade 4 module in a grade 6 slot, another module slot appears, letting you fit another grade 2 module. A grade 4 slot could fit two grade 2 modules, and so on. This is also lore-wise consistent with the modular design of the ships.
That way, the total internal capacity of each ship will not change at all (we will still have to make hard decisions), but this could possibly make some ships more livable and give us some quality of life options, without boosting the ships' combat or defense potential. (assuming that a grade 5 HRP will give 1,66 times the protection of a grade 3 HRP).
I am not a regular pvp player so there might be some oversights on my account concerning how this could disturb combat balance. Please feel free to point out any false assumptions I may have made, and tell me if you would agree with such a change or not, and why.
Thanks.