Module storage

And an improved listing to find the stuff once you've stored it :D
Of course, example "T7 storage": contains everything needed for mining while you currently have all cargo mods- so when you enter it it swap's out every module in the locker with your current load out. Done.
 
Templates would be nice. Pick a template and it loads the modules from storage. If they're not at the station, you'll have to ship them over. This could be an "auto-transfer" toggle.
 
I only have 8 now the next one I buy will be to replace an older one. I won't be one to have more than 10 total.
And if they adopt my suggestion I won't have that many.
 
You can simply click on "transfer" in outfitting and anything stored locally that will fit in that slot will appear. The problem with segregating modules into roles is that so many are cross functional, so you'd need to know that your size 7A PD engineered for weapons will work for other roles as well. Otherwise you'll have to engineer 7A PD for each role.

Instead, there needs to be some note you can attach to a module. For example, I could put "for Krait" on modules I wish to transfer to a Krait. Since we cannot do ship to ship transfer of modules (I wish), you'd at least know which module you want right away, instead of needing to read all the specs to know if you've got the right one.

I don't have a single thing in storage that isn't engineered. Everything else can be purchased in the region but I am loathe to sell engineered modules, unless I accidentally engineered a lower grade module. I have engineered some lower grade ones intentionally though, like scanners.
 
You can simply click on "transfer" in outfitting and anything stored locally that will fit in that slot will appear. The problem with segregating modules into roles is that so many are cross functional, so you'd need to know that your size 7A PD engineered for weapons will work for other roles as well. Otherwise you'll have to engineer 7A PD for each role.

Instead, there needs to be some note you can attach to a module. For example, I could put "for Krait" on modules I wish to transfer to a Krait. Since we cannot do ship to ship transfer of modules (I wish), you'd at least know which module you want right away, instead of needing to read all the specs to know if you've got the right one.

I don't have a single thing in storage that isn't engineered. Everything else can be purchased in the region but I am loathe to sell engineered modules, unless I accidentally engineered a lower grade module. I have engineered some lower grade ones intentionally though, like scanners.
With my suggestion I really haven't given much thought to engineered mods- I only have one and it is only level 1 and not quite done yet(almost). But the point of the Module lockers was decrease the need for so many ships and the convenience of not having to look through so many stored in one locker and decide what you need using a third party site beforehand - and you will forget something most times. This way you label the locker(s) with what it is for and the entire contents transfers(swaps out) all of the modules.
There could still be a misc locker.
 
Increase the module storage 120 is not enough for us we need at least double that capacity I have lots of ship & lots of modules I need to swap over requiring more space

No, absolutely not.

Seems like the whole point is that you have to be selective about what you store.
 
With my suggestion I really haven't given much thought to engineered mods- I only have one and it is only level 1 and not quite done yet(almost). But the point of the Module lockers was decrease the need for so many ships and the convenience of not having to look through so many stored in one locker and decide what you need using a third party site beforehand - and you will forget something most times. This way you label the locker(s) with what it is for and the entire contents transfers(swaps out) all of the modules.
There could still be a misc locker.
The ultimate solution is to allow you to move modules between ships, even ships you perhaps aren't even using currently. This would include prices for shipping these modules and associated wait times for the final product. Needing to be in your ship before you can have it worked on makes no sense. I wouldn't go pick up a stored vehicle, sit in it and then ask the mechanics to update something. I would have them do it before I picked it up.

When this type of interface is created, it will revolutionize how we outfit and use ships and modules. You should still have to be in a ship to engineer the modules however.

I can imagine a screen similar to the shipyard only with two displays. You can select the modules in one and transfer them to the other, which would require either storing the 2nd ship's modules or swapping with the current ship. This would need to come with a performance meter and some stats that show your predicted gains or losses, and something that tells you "hey I notice you have limpets but you don't have a limpet controller" or something along those lines.
 
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