Increase the module storage 120 is not enough for us we need at least double that capacity I have lots of ship & lots of modules I need to swap over requiring more space
I put in a suggestion for something very similar : SuggestionIncrease the module storage 120 is not enough for us we need at least double that capacity I have lots of ship & lots of modules I need to swap over requiring more space
Of course, example "T7 storage": contains everything needed for mining while you currently have all cargo mods- so when you enter it it swap's out every module in the locker with your current load out. Done.And an improved listing to find the stuff once you've stored it![]()
Of course, example "T7 storage": contains everything needed for mining while you currently have all cargo mods- so when you enter it it swap's out every module in the locker with your current load out. Done.
The way it is now makes no sense, if more would like my post they might get er done.But that would actually make sense!
MDH
Templates would be nice. Pick a template and it loads the modules from storage. If they're not at the station, you'll have to ship them over. This could be an "auto-transfer" toggle.
With my suggestion I really haven't given much thought to engineered mods- I only have one and it is only level 1 and not quite done yet(almost). But the point of the Module lockers was decrease the need for so many ships and the convenience of not having to look through so many stored in one locker and decide what you need using a third party site beforehand - and you will forget something most times. This way you label the locker(s) with what it is for and the entire contents transfers(swaps out) all of the modules.You can simply click on "transfer" in outfitting and anything stored locally that will fit in that slot will appear. The problem with segregating modules into roles is that so many are cross functional, so you'd need to know that your size 7A PD engineered for weapons will work for other roles as well. Otherwise you'll have to engineer 7A PD for each role.
Instead, there needs to be some note you can attach to a module. For example, I could put "for Krait" on modules I wish to transfer to a Krait. Since we cannot do ship to ship transfer of modules (I wish), you'd at least know which module you want right away, instead of needing to read all the specs to know if you've got the right one.
I don't have a single thing in storage that isn't engineered. Everything else can be purchased in the region but I am loathe to sell engineered modules, unless I accidentally engineered a lower grade module. I have engineered some lower grade ones intentionally though, like scanners.
Increase the module storage 120 is not enough for us we need at least double that capacity I have lots of ship & lots of modules I need to swap over requiring more space
But with ships I can easily avoid that imposed limitation, making it pointless...No, absolutely not.
Seems like the whole point is that you have to be selective about what you store.
The ultimate solution is to allow you to move modules between ships, even ships you perhaps aren't even using currently. This would include prices for shipping these modules and associated wait times for the final product. Needing to be in your ship before you can have it worked on makes no sense. I wouldn't go pick up a stored vehicle, sit in it and then ask the mechanics to update something. I would have them do it before I picked it up.With my suggestion I really haven't given much thought to engineered mods- I only have one and it is only level 1 and not quite done yet(almost). But the point of the Module lockers was decrease the need for so many ships and the convenience of not having to look through so many stored in one locker and decide what you need using a third party site beforehand - and you will forget something most times. This way you label the locker(s) with what it is for and the entire contents transfers(swaps out) all of the modules.
There could still be a misc locker.