Module transfer != instant?

if(floozie.hasStoredModules && floozie.wantsToChangeOutfittingWithStoredModes(becauseSwitchFromTradingToMining))
{
throw new QualityOfLifeException("Waiting for transfer stored modules is a pain in the a... and is annoyingly unusable")

}

catch(QualityOfLifeException e)
{
if(gamedesigner.LearnsFromErrors())
{
Solution s = new ArgumentSolution("Stored modules does not need to be the same exact instance we have stored, it could be a similar instance with same attributes, just carried from the nearest starport available in time under 1 minute, ehile our original instance in sorage is taken as a reliability by the sore mangager")
}
else
{

Exit(1);
}
}
 
Here, I fixed it for you. You need to add:

floozie.sleep(transfer.getDuration());

Please use the search function. This question has been answered numerous times.
 
if(floozie.hasStoredModules && floozie.wantsToChangeOutfittingWithStoredModes(becauseSwitchFromTradingToMining))
{
throw new QualityOfLifeException("Waiting for transfer stored modules is a pain in the a... and is annoyingly unusable")

}

catch(QualityOfLifeException e)
{
if(gamedesigner.LearnsFromErrors())
{
Solution s = new ArgumentSolution("Stored modules does not need to be the same exact instance we have stored, it could be a similar instance with same attributes, just carried from the nearest starport available in time under 1 minute, ehile our original instance in sorage is taken as a reliability by the sore mangager")
}
else
{

Exit(1);
}
}

Hey your not a programmer for No Mans Sky are you :)
 
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