This is something i thought about during a discussion in another thread. I think it was not posted yet, so I will give it a try.
It is just an idea, since I am not that much familiar with the present mechanics, however after doing a bit of research, and chatting with people I am under the impression that currently there are two categories of modules/weapons.
1. The so-so stock modules available basically everywhere, just to keep you going.
2. The Engineer modules/modifications, divided into sub categories in the form of grades, that become very powerful.
Now I was thinking if it would make sense to add something in between. Some kind of special edition modules/weapons available only on High Tech worlds/stations for example, that you can buy for in game money for a bigger price. Those modules would be available to those who can afford them, maybe even rank/rep locked (not sure about this one), however they would still be more powerful than the A grade ones, but less powerful than the engineered ones.
All in all, this way I think it would fix the following issues
1. It would fill the gap between having to fly a mediocre A grade ship, and the so called end-game engineered ones.
2. Middle ground modules would offer a steep advancment in the gameplay, meaning you do not have to drop everything and go in your AspX collecting materials for engineering.
3. For those who do not consider Engineering a priority, they would still blast things/mine/do cargo runs/explore in a reasonable fashion and not feel underpowered.
4. Expansion of the piloting skill treshold - Such modules might not be as powerful as the engineered ones, but in the hands of a skilled pilot, they would still prove to be competitve.
What do you think?
It is just an idea, since I am not that much familiar with the present mechanics, however after doing a bit of research, and chatting with people I am under the impression that currently there are two categories of modules/weapons.
1. The so-so stock modules available basically everywhere, just to keep you going.
2. The Engineer modules/modifications, divided into sub categories in the form of grades, that become very powerful.
Now I was thinking if it would make sense to add something in between. Some kind of special edition modules/weapons available only on High Tech worlds/stations for example, that you can buy for in game money for a bigger price. Those modules would be available to those who can afford them, maybe even rank/rep locked (not sure about this one), however they would still be more powerful than the A grade ones, but less powerful than the engineered ones.
All in all, this way I think it would fix the following issues
1. It would fill the gap between having to fly a mediocre A grade ship, and the so called end-game engineered ones.
2. Middle ground modules would offer a steep advancment in the gameplay, meaning you do not have to drop everything and go in your AspX collecting materials for engineering.
3. For those who do not consider Engineering a priority, they would still blast things/mine/do cargo runs/explore in a reasonable fashion and not feel underpowered.
4. Expansion of the piloting skill treshold - Such modules might not be as powerful as the engineered ones, but in the hands of a skilled pilot, they would still prove to be competitve.
What do you think?