Modules as Mission Rewards

Just a random thought.

We currently have completely* useless commodities for mission rewards, and usually useful materials and data.

But why not modules, now that we have module storage?
These would be rare of course, and most of the time, probably pretty useless too.
But you may find a mission that doesn't pay much, but is offering a valuable module as a reward.

The only problem is if your Module storage is full, then I guess you need to be able to reject the reward.

*Modular Terminals are the only useful commodity!

Thoughts?

CMDR Cosmic Spacehead
 
Why just modules ?

Why not ships ?

But I think this cause a economical problem, a few commodities as reward can be sell for a small profit in bonus from the mission reward. Getting modules via mission will mean I can get a 7A FSD which costs 51,289,110cr for nothing. Then I can sell it for a large profit ?

I'm ok it will be a good starter for newcomer thought.
 
Why just modules ?

Why not ships ?

But I think this cause a economical problem, a few commodities as reward can be sell for a small profit in bonus from the mission reward. Getting modules via mission will mean I can get a 7A FSD which costs 51,289,110cr for nothing. Then I can sell it for a large profit ?

I'm ok it will be a good starter for newcomer thought.
I did think about ships too, but it quickly becomes a bit silly if you get given an Anaconda. Lol

Module (and I suppose even ship) rewards would be rare though, and the same mission without any rewards would pay alot more.
So for example, if you take a passenger mission that ordinarily pays 20,000,000cr, you wouldn't ever get a 7A FSD as a reward.
Instead the mission would pay a few million, and offer you a module with the remainder, plus a bit more.
So if you're looking for that module, then it's all good. But if not, you can sell it.

It's mostly a pointless idea really. Lol
Just adds some variety to missions.
 
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