Are you sure that's how it works? From what I can make out all things combat goes to 1 (for hardpoints out) and other stuff like life support to 3. I thought the higher the number the lower the priority..
set anything you don't need during combat to 2 or higher
Can someone explain me this stuff?
I have all modules on 1, is there a tutorial or explanation in-game?
I'm sooooo lost with this.
Bonus noob question: is there a way to know the reputation that I have in each system, without have to jump to each system?
Thanks cmdrs!
My rule of thumb, especially in a Vulture:
5 FSD, Cargo hatch, docking computer
2, weapons, shield cell banks (though the cells you can monkey around with), life support
1 everything else.
I'm curious why you priority 2 your weapons and SCBs?
The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.
I'm curious why you priority 2 your weapons and SCBs?
The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.
My rule of thumb, especially in a Vulture:
5 FSD, Cargo hatch, docking computer
2, weapons, shield cell banks (though the cells you can monkey around with), life support
1 everything else.
I'm curious why you priority 2 your weapons and SCBs?
The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.
I take it prioritising is not an issue if Im under the max power output of the power plant. Off the top of my head the max power on the Cobra III is 15.6, and with everything on the power draw I have at the moment is around 15.4.
That's with A grade everything I can, and highest grades I've been able to find for pulse lasers (2F) and missile launchers (2B). 2A fuel scoop, 1C (?) chaff launcher, an A shield booster, advanced d-scanner, detailed surface scanner, and a low end SRV hangar.
ed: Might have replaced the missiles for multi-cannons at the moment, but not sure.
Yes & no
You won't have any power issues but see the post above yours, it's something I wasn't sure of even after a few years of playing on PC as I've never been in that situation, a lot of my time was spent outside the bubble & the vast majority of the time I was in the bubble I was mainly trading, most of my combat was npc interdictions/bounties and not PVP, I've seen a lot of ship builds with 3 or more priority groups and wondered why they set it up like that.
Most people are generally ignorant of the importance of having correct power priorities. These people are often the same sorts of people that complain when the get destroyed when it should have been completely possible to escape without a scratch.
Don't listen to the people saying it's unimportant.
Put your thrusters on priority 1.
look at how much power this uses up on your modules screen. if this uses up less power than 40% add FSD and Sensors in that order. Do NOT exceed 40% power on priority 1.
If your thrusters use up 20% or less put them on priority 1 and put FSD and sensors on priority 2.
Everything else can be put on the next priority with the exception of any non essential modules while in combat. Fuel scoop, interdictor etc. these should always be on the lowest possible priority.