Modules Priority NOOB

Can someone explain me this stuff?
I have all modules on 1, is there a tutorial or explanation in-game?

I'm sooooo lost with this.

Bonus noob question: is there a way to know the reputation that I have in each system, without have to jump to each system?

Thanks cmdrs!
 
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If you're running everything Ok with them all on 1 then you've nothing to worry about at the moment, I use it when fitting weapons that draw a lot of power, then you have to start prioritising modules so set anything you don't need during combat to 2 or higher, basically when your hard points are deployed it'll shut off the lower prioritised modules so you won't be able to use them until you retract the hard points, the distributor will handle everything so you don't really need to do too much unless you are massively under powered, then you need to look at upgrading your power plant or changing modules that draw too much power.
 
Are you sure that's how it works? From what I can make out all things combat goes to 1 (for hardpoints out) and other stuff like life support to 3. I thought the higher the number the lower the priority..
 
The higher the number, the lower the priority.
May I suggest...
5 Fuel scoop
5 SRV hangar (if present and not disabled already)
4 FSD Interdictor
3 Cargo hatch
2 FSD
1 Everything else (unless I've forgotten something)

As Fish said, anything you don't need during combat can be turned off during combat. I would not recommend setting life support to anything but 1. If your canopy shatters, you may be glad of a few extra minutes to get to a station.
 
Can someone explain me this stuff?
I have all modules on 1, is there a tutorial or explanation in-game?

I'm sooooo lost with this.

Bonus noob question: is there a way to know the reputation that I have in each system, without have to jump to each system?

Thanks cmdrs!


In addition to what others have said:

Modules that have the highest numbers will be starved of power first.
So for example when you deploy weapons they will start to draw a lot of power and when you are short on power you might end up with a dysfunctional ship. Shields might power down, engines might switch off etc.

So consider what you do not need when in a combat situation:

You do not need your cargo scoop for example. So you might give that one a low priority (= high number)
Same goes for fuel scoop (you only use it in supercruise).
Same goes for FSD interdictor. That one you also only need when you are in supercruise.
Your FSD also only needs to work when you are leaving the area and it does not need power when you are in a combat situation. But: it will take somewhat longer to power up if you have it switched of in combat. So when you need to flee you should realize that the FSD first needs to boot up.

Some commanders have a high grade life support and put it on a low priority (high number) too. When they are in combat the life support switches off, but they expect to have their target destroyed before they suffocate.


EDIT:
I forgot.
Always try out your new priority configuration before you start traveling.
Just deploy your weapons and see what happens. If you have made mistakes you can then correct them.
Doing this during combat might be somewhat less ideal :).
 
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My rule of thumb, especially in a Vulture:

5 FSD, Cargo hatch, docking computer
2, weapons, shield cell banks (though the cells you can monkey around with), life support
1 everything else.
 
My rule of thumb, especially in a Vulture:

5 FSD, Cargo hatch, docking computer
2, weapons, shield cell banks (though the cells you can monkey around with), life support
1 everything else.

I'm curious why you priority 2 your weapons and SCBs?

The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.
 
I'm curious why you priority 2 your weapons and SCBs?

The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.

On that point, why do you ever need more than 2 groups?

I thought the whole idea of it is to make sure your weapons, thrusters, shields and any other defensive modules all have enough power during combat, so for instance if you then have FSD & life support in 2 and everything else in 3 but the total power draw of groups 1 & 2 is less than 100% then what's the point? shouldn't you just add the least important stuff to group 2 until your power draw for group 1 is less than 100%? or does damage to your power plant reduce output? in that case it makes sense although I think I might have FSD in 1 and weapons in 2 just to give me a chance of getting out of there.
 
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I'm curious why you priority 2 your weapons and SCBs?

The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.

Mainly because i like to keep them separate just in case I did things wrong with the shield cell banks and I lose power. Then it hits the weapons and I don't lose thrusters or life support or sensors.
 
I'm curious why you priority 2 your weapons and SCBs?

The whole point of prioritization is generally to allow enough power to deploy hardpoints. If your weapons are still operable once deployed, they have enough power and don't need to be Priority 2. If Priority 2 status makes weapons shut down, you dont need to be in a Vulture.

Most have multiple priority levels, highest one to allow weapons fire, but just under the power limit. Then second one that have all combat gear and then last the highest priority with engines, fsd, maybe some low power weapons etc. survivability stuff. This is done because when you power plant gets taken out in combat (in pvp people focus power plants) you lose 50% of the power. So if you just have two priority levels your hole ship will go offline, by having the highest priority (1) consuming under 50% of the total power you make sure you can still fight or survive after power plant is damaged enough. Having engines online to avoid enemy fire is pretty useful thing, some even build their ships so they have some weapons or all of them online even if they lose power plant and 50% of their power.
 
I take it prioritising is not an issue if Im under the max power output of the power plant. Off the top of my head the max power on the Cobra III is 15.6, and with everything on the power draw I have at the moment is around 15.4.

That's with A grade everything I can, and highest grades I've been able to find for pulse lasers (2F) and missile launchers (2B). 2A fuel scoop, 1C (?) chaff launcher, an A shield booster, advanced d-scanner, detailed surface scanner, and a low end SRV hangar.

ed: Might have replaced the missiles for multi-cannons at the moment, but not sure.
 
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I take it prioritising is not an issue if Im under the max power output of the power plant. Off the top of my head the max power on the Cobra III is 15.6, and with everything on the power draw I have at the moment is around 15.4.

That's with A grade everything I can, and highest grades I've been able to find for pulse lasers (2F) and missile launchers (2B). 2A fuel scoop, 1C (?) chaff launcher, an A shield booster, advanced d-scanner, detailed surface scanner, and a low end SRV hangar.

ed: Might have replaced the missiles for multi-cannons at the moment, but not sure.

Yes & no ;)

You won't have any power issues but see the post above yours, it's something I wasn't sure of even after a few years of playing on PC as I've never been in that situation, a lot of my time was spent outside the bubble & the vast majority of the time I was in the bubble I was mainly trading, most of my combat was npc interdictions/bounties and not PVP, I've seen a lot of ship builds with 3 or more priority groups and wondered why they set it up like that.
 
Yes & no ;)

You won't have any power issues but see the post above yours, it's something I wasn't sure of even after a few years of playing on PC as I've never been in that situation, a lot of my time was spent outside the bubble & the vast majority of the time I was in the bubble I was mainly trading, most of my combat was npc interdictions/bounties and not PVP, I've seen a lot of ship builds with 3 or more priority groups and wondered why they set it up like that.


Cool. I'll look into prioritising stuff. Like you I've mostly been exploring/delivery runs at the moment and the few npc interdictions I've had have not been an issue, but when I jump into open it'd best to be prepared.
 
Most people are generally ignorant of the importance of having correct power priorities. These people are often the same sorts of people that complain when the get destroyed when it should have been completely possible to escape without a scratch.

Don't listen to the people saying it's unimportant.

Put your thrusters on priority 1.
look at how much power this uses up on your modules screen. if this uses up less power than 40% add FSD and Sensors in that order. Do NOT exceed 40% power on priority 1.

If your thrusters use up 20% or less put them on priority 1 and put FSD and sensors on priority 2.


Everything else can be put on the next priority with the exception of any non essential modules while in combat. Fuel scoop, interdictor etc. these should always be on the lowest possible priority.
 
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Most people are generally ignorant of the importance of having correct power priorities. These people are often the same sorts of people that complain when the get destroyed when it should have been completely possible to escape without a scratch.

Don't listen to the people saying it's unimportant.

Put your thrusters on priority 1.
look at how much power this uses up on your modules screen. if this uses up less power than 40% add FSD and Sensors in that order. Do NOT exceed 40% power on priority 1.

If your thrusters use up 20% or less put them on priority 1 and put FSD and sensors on priority 2.


Everything else can be put on the next priority with the exception of any non essential modules while in combat. Fuel scoop, interdictor etc. these should always be on the lowest possible priority.

mmm thanks, I'll try this!
 
The reason for this is that when your power plant takes significant damage it can randomly cut your power output down to 40% for several seconds before returning to normal.

If your power plant is completely destroyed, power cuts down to 20% for about 5 seconds and then stabalizes at 40%.

Correct power priorities can save your life and your wallet.
 
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