Modules that shouldn't be upgraded

I've occasionally read comments about how upgrading all modules is a negative thing. I imagine it has to do with the increase in mass (and reduction of jump range) not being worth the positive effects. Can someone please give me some examples of modules that shouldn't be upgraded (past a certain point)?
 
Upgrading your Sensors and Life Support aren't really necessary past Grade D. I suggest putting them to Grade D since D Grade primary components are lighter than the others.
 
It depends what you want to use the ship for tbo. Obviously an explorer ship probably won't need guns (run from any interdictions) and just needs scanner, scoop + pimped drive. Same ship for fighting doesn't really need a pimped drive and scanning stuff but will need other mass, like shield cells etc. Just buy 2 ships of the same if you can afford it lol :D

I've never upgraded life support, but better sensors help deffo.
 
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It depends on what you want to do. For exploration the hyperdrive should be rating A, but all else that has a mass should be D. That's because of weight and thus jump-range. Modules like fuel scoops don't count as they have zero mass anyway.

Don't really know about other roles, e.g. combat or piracy. Can't see a better module rating affecting these negatively, but I have zip experience in these so don't take my word on it.
 
It is a giving and taking, grade D components are more efficient versions of grade e components, thus having less mass.
Sensors are an issue when you fight people using silent running and low heat signature from greater distances (above 500m).
Upgraded sensors have a better detection rate, some say they impact gimbal accuracy, yet i never had complaints with grade d sensors.
The life support seems to affect canopy integrity, correct me if i am wrong.

But generally it is a good thing to leave life support and sensors at grade d.
If you can afford them at grade a without reaching the optimal mass for your thrusters and have spare energy from your power plant,
then do so.
 
One example why any particular modual shouldn't be upgraded: Any modual (besides a better power plant) shouldn't be upgraded if it's determined it will make your ship underpowered when deployed. There are ways around this by adjusting your priorities, but, if you're like me and have already lowered the none-essentials to their lowest lvls already (basically scrounging every last bit of power possible during the most pressing situations - read combat), then this notion applies. For instance, I want a shield cell modual, but the one I want will require 11.95mw power overall, where I only have 11.7mw currently (deployed). So, until a better powerplant is installed, I'm required to hold off on the upgrade... unless I want to be a knucklhead :D
 
Question is what you want to do.


Combat Ships require Big Shields, Power Links etc.
Since you.ll be using your Weapons and Shields.
As well as your Armor.
Sensors and other stuff however are useless weight and its recommended to buy the Light Variants (usually D Class)

An Explorer for example will mostly need Sensors and Modules for this.
To retain high Jump range its better to keep anything on light modules with the exception of Discovery Scanners and Frameshift Drive :)

Cargoships are fine with pretty much everything on lightweight except for Frameshift in order to get as good Jumpranges as possible when fully packed :)



Generally you can see the Values upon Upgrading your Ship.
The Values resulting are shown down right Corner.
If you worsen your Values by Upgrading your Ship then simply dont do it.

For example.
I switched to C Class Thrusters from B Class for my Viper.
Because the Lighter Thrusters actually gave me an Boost which was worth more than the better Thrusters.
The D Class Thrusters are lighter but too weak for my pretty heavy equipped Ship.


Greetz
 
I've occasionally read comments about how upgrading all modules is a negative thing. I imagine it has to do with the increase in mass (and reduction of jump range) not being worth the positive effects. Can someone please give me some examples of modules that shouldn't be upgraded (past a certain point)?

Kill Warrant Scanner. All you get for your money is more range. Kind of pointless unless you really have money to burn!
 
Better life support modules give you more breathing time to dock, 5 minutes for E class to 25 for A class.

This issue with a high grade life support system is its power hungry, heavy, and expensive. All things that can be a big con when it comes to jump distance, maneuverability, and weapons capability.
 

MACMAN86

Banned
Be careful - this upgrading idea is bugged! I now can not get more than 1.6ly jump after putting in a lighter fsd and even after switching back again. It is a total mess and an end-of-game in every sense!
Stuck until I get money back or this bug is fixed and compensated.
 
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It'd be useful to know what some modules actually do when improved. Sensors, for example. Do they mean I can see more targets when suprecruising? Does it mean I can tell a ship's wanted status in less time? If so, good for piracy, if not, rather worthless.
 
For some reason A grade thrusters are the same weight as C grade thrusters, so if you can afford them it's worth the upgrade imo.

With fully upgraded power and distribution, my cobra can make nearly 450 (unladen)

I don't just fit them to combat ships. On a freighter upgraded thrusters and distro are handy for the running away too.
 
Be careful - this upgrading idea is bugged! I now can not get more than 1.6ly jump after putting in a lighter fsd and even after switching back again. It is a total mess and an end-of-game in every sense!
Stuck until I get money back or this bug is fixed and compensated.

Its not really bugged, just don't buy a drive unsuitable for your ship...
 
Be careful - this upgrading idea is bugged! I now can not get more than 1.6ly jump after putting in a lighter fsd and even after switching back again. It is a total mess and an end-of-game in every sense!
Stuck until I get money back or this bug is fixed and compensated.

Is you fsd the correct class? It sounds like you may have installed one of a lower class. The number on it should match the number on the slot it is in.
 

Sargon

Banned
Upgrading your Sensors and Life Support aren't really necessary past Grade D. I suggest putting them to Grade D since D Grade primary components are lighter than the others.

This is not entirely true. Better sensors increase gimbaled weapon accuracy and re-lock delay is reduced after chaff.

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Kill Warrant Scanner. All you get for your money is more range. Kind of pointless unless you really have money to burn!

I find better range favorable, in particular when I'm kiting larger ships. But aside from the range, better KWS scans faster. This helps against more maneuverable opponents.
 
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N
Upgrading your Sensors and Life Support aren't really necessary past Grade D. I suggest putting them to Grade D since D Grade primary components are lighter than the others.

Top grade sensors are important if you used gimbal or turret weapons, improves their accuracy. I always run A grade as sensors are relatively cheap.

The power plant is something you can often avoid upgrading, especially on a newish ship. Don't buy a heavier plant unless you actually need more power.
 
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Sargon

Banned
It'd be useful to know what some modules actually do when improved. Sensors, for example. Do they mean I can see more targets when suprecruising? Does it mean I can tell a ship's wanted status in less time? If so, good for piracy, if not, rather worthless.

Range and resolution. Better sensors will define ships from being yellow jumping beans a lot faster. Also will help with subtargetting. And yes, they will help defining if a ship is wanted in that system a lot faster.
 
Be careful - this upgrading idea is bugged! I now can not get more than 1.6ly jump after putting in a lighter fsd and even after switching back again. It is a total mess and an end-of-game in every sense!
Stuck until I get money back or this bug is fixed and compensated.

Sounds like you might have equipped an FSD that is a smaller class than the original?
 
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