Money and Empire Rank!

Anybody Need Money and Empire rank? Beta-1 Tucanae has fallen to war between Beta-1 Tucanae Empire Consulate and Gondul Jet State Company. The Empire Consulate are spawning Massacre Missions that also give Empire Rank so drop by and get them while they're hot!
 
If Frontier actually did remove everything gained from any 'exploit', rank, money, ships, engineering upgrades benefitted from because people had the wherewithal to get it, well, I suspect it would be carnage!
As it goes I'm in favour of Frontier clearing these things up, but it is not fair to actually remove all this stuff from people.
If someone had actually edited code or whatever, then that's a different matter. But in reality people are just playing the game mechanics. I don't do it myself, but for people who do they should be free to play the game how they wish. Frontier are also right to block things if it seems to make the game unbalanced.
As an aside how could Frontier even judge what to remove? After all people made loads of money, they made rank, they spent money and played the game. At what point would gain be from 'fair play' and not from taking advantage?
 
for people who do they should be free to play the game how they wish
Not entirely correct. Controversial at most. Not starting heated discussion I just note TOU and similar set of rules set by DEVs.

As an aside how could Frontier even judge what to remove?
That is quite simple. Logs. If you are playing you build your "play profile". This includes your play time hours, session length, habits. Type of game (PvP, trading, missions, exploration, etc). Logs show what you do and how much you earn. Historical data show your average income and profit/loss rates. The longer you play overall, the more data is gathered. And trends are easily set.

And when you start to exploit some mechanic your data start to show aberrations. Overnight one activity starts to dominate providing massive spike to income. Logs show that you re-log very often and accept just one type of mission only. Your in-game behavior changes drastically. This indicates that you put heavy focus on just one and very narrow aspect of the game.

Having that DEVs can filter similar aberrant data from the player pool and compare. This is a strong evidence that there's an exploit running. Now simple data comparison: your historical data show that to get from (pure guess here) 175 M cr to 827 M cr, with your historical data and expected trend, you would need 17 months. While you reached 827 M cr within 2 weeks. This behaviour started when you had 175 M cr, ship X, Y and Z. It is fair to assume that anything acquired past that mark which covers drastic change in your behavior is a result of an exploit. Therefore DEVs may decide to roll-back your progress to that point.

It's their game and while they give players freedom of choice they have the last word about how their game should be played. Of course whole process is far more complicated than stated above. But this is what I'd do if it was my game.
 
Shiro Akai, your point is well made, to an extent I agree- it's partly why I don't exploit in such a way myself. I think it takes the fun out of it for me.

However, this exploit the OP points to is just one a long way down the line. Many players have explored the mechanics potentially a year or two ago. Since then they have, perhaps, done loads of exploring, engineered their ships, made lots of credits in other ways.

Clearly they could not have done this so effectively without the boost provided by the exploit but to reset people to that long ago is unreasonable. I'd go so far as to say unfair on them.

That the exploit needs to be shut seems right to me. That people should be 'punished' seems unfair. I think if action would be taken against those who have benefited from such exploits it should be something else. Quite what that should be, I have no idea at all. Like I say, my personal view is no action is required.

I might also put another view, have we all exploited to a degree? I do not do explored like that mentioned above. But I use the mission system a lot, my trade rank has gone up. But I'm not actually trading as such. I regularly run sightseeing passenger missions, my explorer rank goes up. Have I too, perhaps, benefitted unfairly? I accept it was never my intention, but given how Fdevs are changing the payments for passenger missions is it not the same principal?
 
....playing you build your "play profile". This includes your play time hours, session length, habits. Type of game (PvP, trading, missions, exploration, etc). Logs show what you do and how much you earn. Historical data show your average income and profit/loss rates. The longer you play overall, the more data is gathered. And trends are easily set.

And when you start to exploit some mechanic your data start to show aberrations. .....
TBH that sounds frightfully Orwellian. I would never play a game with such control mechanics - real life has enough of that. That said, time to get my FdL and head for warzone, the Empire is calling! ;)

(THX for the tip)
 
I for one look forward to the new avenues of exploit that 2.3 will invariably make available to us.

You can take my exploit credits (probably 40% of my 1.4 billion credits earned to date) from my cold, dead in-game fingers. :D
 
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