People want the biggest ship because it's the only logical solid form of progress. Some see $$$ as a sign of progression and it's all linked.
The mechanics lack flair, a decisive pizaz that makes the player feel like they are playing without grinding. We need unique profession mission generation with pay scaling. A mission might involve scanning a specific planet, or finding a unique material on a particular moon, with exceptionally tempting rewards. We need a mission (that for example if you were an explorer professional) to scan a particular black hole at some distant area of space because scientists believe it's the biggest discovery ever due to some xyz tachyon emissions [insert star trek language here], and as a reward for going on some obscene trek, the reward matches time / effort. Payout being 120 mills as an example. That would encourage me to go out in the ASP and find this discovery, and feel like it was rewarded.
Same could be for haulage, trading, combat or mining - come creative unique missions for players to EARN (not given) the large payouts that are craved by most.
Got to admit that ED is really scroogey when it comes to payouts and rewards unless you shirk mechanics, exploit unintentional cash-cows and do all the usual 'gray' game play. Which is not fun, but some may see it as the only true way to earn the kind of money that fuels their game.
Maybe I'm way off the mark, I'm happy to stand corrected.
The mechanics lack flair, a decisive pizaz that makes the player feel like they are playing without grinding. We need unique profession mission generation with pay scaling. A mission might involve scanning a specific planet, or finding a unique material on a particular moon, with exceptionally tempting rewards. We need a mission (that for example if you were an explorer professional) to scan a particular black hole at some distant area of space because scientists believe it's the biggest discovery ever due to some xyz tachyon emissions [insert star trek language here], and as a reward for going on some obscene trek, the reward matches time / effort. Payout being 120 mills as an example. That would encourage me to go out in the ASP and find this discovery, and feel like it was rewarded.
Same could be for haulage, trading, combat or mining - come creative unique missions for players to EARN (not given) the large payouts that are craved by most.
Got to admit that ED is really scroogey when it comes to payouts and rewards unless you shirk mechanics, exploit unintentional cash-cows and do all the usual 'gray' game play. Which is not fun, but some may see it as the only true way to earn the kind of money that fuels their game.
Maybe I'm way off the mark, I'm happy to stand corrected.