Money Realism

Where does it come from? Specifically, bounties.

All these NPC pirates. In a Haz Res, you get NPCs running around, attempting to gank for money. I had one ACTUALLY use hatch breakers on me once, to get my impressive 1 ton of gold!

How do they make money? They lose ships constantly, Commanders get rich off killing them. They aren't getting cargoes and getting out, they're showing up, attempting to knock over targets, and either vaporizing their victim, or they get blasted themselves. They aren't getting cargo and leaving, at least not that I've ever seen. Is this "happening offscreen" maybe?

Why are these lawbreakers such an infinite fountain of money? The game just churns out an infinite supply of people who have been naughty "offscreen" and they run around until they die or despawn. But it doesn't make sense. They're never as effective at even killing NPCs as their bounties would suggest, it takes a LOT of shooting to rack up 100k bounty.

I get the miners. They find an asteroid, flail away ineffectually at it, and magically generate cargo, that they could reasonably go sell. All perfectly legal, and an actual ship doing that a lot would make a living, pay for rebuy, etc.

Bounty hunters make sense as well, money for ship kills from factions with deep pockets.

You would think that wannabe pirates would show up WITHOUT a bounty, and only acquire one when they ACTUALLY shoot at things- 100 a couple times, then 1000 over and over. Their ONLY chance at making money is stealing cargo, since they aren't bounty hunting.
 
i guess you'd have to assume that they have been doing things off screen. Otherwise we'd get bounties with a couple of hundred Cr only and that's not even enough to cover ammo. I'd say that the the bigger the ship the more successful the pirate.
 
Where does it come from? Specifically, bounties.

All these NPC pirates. In a Haz Res, you get NPCs running around, attempting to gank for money. I had one ACTUALLY use hatch breakers on me once, to get my impressive 1 ton of gold!

How do they make money? They lose ships constantly, Commanders get rich off killing them. They aren't getting cargoes and getting out, they're showing up, attempting to knock over targets, and either vaporizing their victim, or they get blasted themselves. They aren't getting cargo and leaving, at least not that I've ever seen. Is this "happening offscreen" maybe?

Why are these lawbreakers such an infinite fountain of money? The game just churns out an infinite supply of people who have been naughty "offscreen" and they run around until they die or despawn. But it doesn't make sense. They're never as effective at even killing NPCs as their bounties would suggest, it takes a LOT of shooting to rack up 100k bounty.

I get the miners. They find an asteroid, flail away ineffectually at it, and magically generate cargo, that they could reasonably go sell. All perfectly legal, and an actual ship doing that a lot would make a living, pay for rebuy, etc.

Bounty hunters make sense as well, money for ship kills from factions with deep pockets.

You would think that wannabe pirates would show up WITHOUT a bounty, and only acquire one when they ACTUALLY shoot at things- 100 a couple times, then 1000 over and over. Their ONLY chance at making money is stealing cargo, since they aren't bounty hunting.

I know this to be a very controversial statement, but...
It's almost as if this is a game.
 
i guess you'd have to assume that they have been doing things off screen. Otherwise we'd get bounties with a couple of hundred Cr only and that's not even enough to cover ammo. I'd say that the the bigger the ship the more successful the pirate.

Makes sense to me ;)

That said, I would be in favour of more persistent NPCs.
 
I just want pirates to stop being complete idiots. It's not even funny anymore seeing a sidey roll up to my type 10 with two anaconda wingmates and demand 20,000cr worth of cargo or he's going to "start boiling bulkheads off of me." Congratulations, fool. You've clearly announced your criminal intentions to a trio of ships ten times your size that can INSTANTLY melt you and you won't even warm my shields in that ship, son.

Even if for whatever reason one of these pirates manages to take me down (hahano) the amount of money they'd make for it isn't even worth half the risk they're taking. They have no concept of risk vs reward, which is PRECISELY the FIRST THING any pirate worth his p*%& should be thinking about. It's not even that it's easy to kill them, it's that they're completely stupid--and that's assuming they even have the CARGO SPACE to carry what they demand!

It's easy to just shrug and say "oh well, it's a game" and just call this a money source, but that's kind of the point: if a feature in a game like elite exists JUST so we can make money, it's not really part of the universe, is it? Trade has purpose, war has purpose, exploration has purpose, killing Thargoids has purpose(probably anyway,) but pirates? They exist purely for us to blow them up and make money. That's kind of sad because they could be so much more than an isolated money loop--of which we have plenty others already.

I mean, they could AT LEAST get them to shut up and stop blatantly announcing "HURR DURR IMMA PYRAT, GIMMEH CARGOES B4 I PEW PEW LAZOR!" It starts out a little funny for new players; it quickly grows insulting.
 
It's odd that SO MUCH money comes from this, though. Miners can't really afford to give people half their haul. Pirates want ALL the haul. Miners lose hiring escorts, and in NOT hiring escorts.

Because combat ships make shedloads more money just shooting stuff that is inexplicably lucrative. Pirates, at the shown skill level, CANNOT be making enough money to sustain themselves, or rack up the kind of bounties they have. Miners as well, seem to pull barely enough cargo to pay for fuel, but at least they would probably be self-sustaining if there weren't hordes of pirates chasing them around.
 
Back
Top Bottom