Monthly sub ?

I'm yet to see anything official, however I can see that it'll happen in some way / shape / form.

and people will RAGE.

but guess what, it's a business, and business's need to make money to survive / pay shareholders. things like that.

so get in early and pay that $35 pound lifetime expansion pass (whilst it's still being offered) then never have to worry about it again.

Apart from the expansion lifetime pass says:

"Get your hands all major downloadable expansion packs for Elite: Dangerous!"

So "major" can be twisted/interpreted in many ways. In my eyes it means expansion packs will be given out to players with the expansion pass, but they will still have microtransactions for hats and other bull****.

I really really hope that there won't be any microtransactions because they really are obnoxious and detract from the experience, for me personally. Microtransactions in a game which I've just paid £100 for as well would be quite insulting haha :eek:
 
I like the idea of MTs for none game effecting things such as cockpit additions like different Bobble Heads, the ability to blue-tack photos onto your dashboard, cup holder with can / bottle of your favourite beverage and of course fluffy dice... Many ideas were bandied around in the MT thread on the DDF.

Ship Decals would be difficult to implement if they are player designed as they would need auditing before release - no 'Flying Cockra's, but again no issues with 'stock' decals.

Ship colours shouldnt be a problem, a black ship with space as a background - just like camoflage? Whats to stop you paying to get your car sprayed or initially buying one in camo right now, so why on earth not have this option available in the future?

I also think the majority of the above should be available to gain by playing (rewards) or paying with in game credits as well, not just through MTs.

Buying credits though... difficult one IMO. My situation (wife permitting) allows me 3-4 hours of freetime (read: Elite time upon release) most nights so compared to someone with only 1-2 hours a night I should in theory progress twice as fast. As we know there isnt really any end game, so it wont cause any game play issue appart from the fact I'll get my Cobra in half the elapsed time than Mr 1-2hours. If however Mr 1-2hours wants to pay for credits to buy his Cobra with me, then I think yes the option should be available but there should also be quite a cost involved and restrictions in place.

If credits are none transferable between accounts, this becomes an even better solution and eliminates gold sellers completely (appart from them actually selling accounts...). Maybe limited quantities of MTcredits available per time period (like SC?) or a total quantity of MTcredits per account / character lifetime, so a total of 1million MTcredits that way it limits how far you can upgrade your character using 'cash'? That would ensure no millionaires amongst us just slap down a load of cash and buy that Supercruiser on day one ;)
 
Apart from the expansion lifetime pass says:

"Get your hands all major downloadable expansion packs for Elite: Dangerous!"

So "major" can be twisted/interpreted in many ways. In my eyes it means expansion packs will be given out to players with the expansion pass, but they will still have microtransactions for hats and other bull****.

I really really hope that there won't be any microtransactions because they really are obnoxious and detract from the experience, for me personally. Microtransactions in a game which I've just paid £100 for as well would be quite insulting haha :eek:
Expansion packs are for major expansions and will not affect Micro or other Transactions http://forums.frontier.co.uk/showthread.php?t=8946&highlight=micro
 
Expansion packs are for major expansions and will not affect Micro or other Transactions http://forums.frontier.co.uk/showthread.php?t=8946&highlight=micro

I am pretty sure it is a wording thing but.....

do you think there will be any difference between the current expansion pack covering MAJOR expansions.......

and the initial backers pass covering

"any expansions and 500 credits when starting a new game."..............

My feeling has always been both exactly the same and both expansion passes ultimately will mean you end up with all of the available content in the game (outside of possible cosmetic MT items)

BUT

If you wanted to split hairs, there is some wiggle room in the current expansion pass compared to the kickstarter one.
 
Monthly sub is practically a dead business model these days. It's not going to happen.
My concern regarding the alternatives is based on the use of MT and the devs. drawing the game out to such lengths that "boosters" are required to get back to a reasonable pace. I can't see that happening with this game, at least I hope not. I can't think of a way they could put us on the treadmill, as it were.
 
If however Mr 1-2hours wants to pay for credits to buy his Cobra with me, then I think yes the option should be available but there should also be quite a cost involved and restrictions in place.

I think that's the difficult balancing act in finding where 'quite' sits.

Most of the discussions I've had on various forums about introducing ways of monetising in-game activities hinges largely on where this sweet spot lies.

Many of the gamers against allowing other gamers the chance to pay their way in set the price so high as to be unaffordable to all but the richest.

At the same time, I can understand the gamers that feel their achievements are being undermined because they can just be purchased.

A long time ago I tried to use the analogy that if you'd saved up a long time to afford the car of your dreams (say a nice Jaguar) it shouldn't diminish in any way your sense of achievement and enjoyment when the young lad down the road has an exact same model purchased by his rich daddy.
 
I think that's the difficult balancing act in finding where 'quite' sits.

Most of the discussions I've had on various forums about introducing ways of monetising in-game activities hinges largely on where this sweet spot lies.

Many of the gamers against allowing other gamers the chance to pay their way in set the price so high as to be unaffordable to all but the richest.

At the same time, I can understand the gamers that feel their achievements are being undermined because they can just be purchased.

A long time ago I tried to use the analogy that if you'd saved up a long time to afford the car of your dreams (say a nice Jaguar) it shouldn't diminish in any way your sense of achievement and enjoyment when the young lad down the road has an exact same model purchased by his rich daddy.

The analogy falls apart in most games with a PvP aspect however once the young lad with the rich daddy gets to mount guns on his car and blows you to hell before you have managed to upgrade yours.

(hmmm I guess tyres and a turbo in a race scenario would be more accurate for your analogy ;) )
 
Monthly sub payment is out of the question.
Even after all these years of waiting desperately for this game to happen and now finally seeing it shaping up so extraordinarily beautiful I would not pay a monthly fee.
 
From my point of view as a player, it doesn't matter to me if the Cobra MkIII that is trying to blow me out of the sky is the property of someone who has sunk 100 hours into the game to raise the credits to make the purchase, or sunk £10 on a micro-transaction to gain the ship (Theoretical values). The only thing I care about is that I can work my way up to that Cobra Mk III as well.

Personally, it does to me.

The one who has sunk 100 hours into the game us likely to be a lot better than the other guy. After all, practice makes perfect. :D
 
id happily pay a monthly fee a modest one say a couple of pounds a month towards provision of dedicated servers instead of the wonkyness we currently have...assuming its not dewonked in future builds thatw is.
 
The analogy falls apart in most games with a PvP aspect however once the young lad with the rich daddy gets to mount guns on his car and blows you to hell before you have managed to upgrade yours.

(hmmm I guess tyres and a turbo in a race scenario would be more accurate for your analogy ;) )

First of all there is always the option not to participate in PvP until you feel suitably equipped. Not sure how much control a player will have over the phasing but I would imagine you'll have an 'ignore' list you can put players on so you don't have to encounter them.

Hopefully, E: D will be unlike many traditional MMOs in that player skill will play a large part in success rather than just having better gear. I see a huge variety of ships and potential loadouts leading to many varying playstyles.

Far too many (if not all) traditional MMOs place an artificial hurdle of gear acquisition at the gate of competitive PvP. Until you have the top tier set you can expect many frustrating hours of loss after loss no matter how skilled you are.

A fresh PvP player in entrance level gear against a PvP player in top tier gear is like playing chess against someone with a back row of 7 queens and a king. Not really that much fun.

The open world nature of E: D and not necessarily having fixed arenas for PvP, would imply to me that group co-ordination will play a far bigger part in game balance.
 
Personally, it does to me.

The one who has sunk 100 hours into the game us likely to be a lot better than the other guy. After all, practice makes perfect. :D

Or the guy that's spent 200 hours in the game may have just been flying ultra-safe trade lanes with marginal combat experience and have no idea how to balance energy requirements or go off scanner.

Really time spent at a game with as many ways to raise credits as E: D promises is not the best indicator of end skill.
 
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