Alternatively, you could do what myself and the majority of people who are not interested in a subject do...Skip the thread! Reading the titles before opening helps in this, I find.
Bingo was joking, I think (and Pecisk also)
Alternatively, you could do what myself and the majority of people who are not interested in a subject do...Skip the thread! Reading the titles before opening helps in this, I find.
I'm yet to see anything official, however I can see that it'll happen in some way / shape / form.
and people will RAGE.
but guess what, it's a business, and business's need to make money to survive / pay shareholders. things like that.
so get in early and pay that $35 pound lifetime expansion pass (whilst it's still being offered) then never have to worry about it again.
Expansion packs are for major expansions and will not affect Micro or other Transactions http://forums.frontier.co.uk/showthread.php?t=8946&highlight=microApart from the expansion lifetime pass says:
"Get your hands all major downloadable expansion packs for Elite: Dangerous!"
So "major" can be twisted/interpreted in many ways. In my eyes it means expansion packs will be given out to players with the expansion pass, but they will still have microtransactions for hats and other bull****.
I really really hope that there won't be any microtransactions because they really are obnoxious and detract from the experience, for me personally. Microtransactions in a game which I've just paid £100 for as well would be quite insulting haha![]()
Expansion packs are for major expansions and will not affect Micro or other Transactions http://forums.frontier.co.uk/showthread.php?t=8946&highlight=micro
My concern regarding the alternatives is based on the use of MT and the devs. drawing the game out to such lengths that "boosters" are required to get back to a reasonable pace. I can't see that happening with this game, at least I hope not. I can't think of a way they could put us on the treadmill, as it were.Monthly sub is practically a dead business model these days. It's not going to happen.
If however Mr 1-2hours wants to pay for credits to buy his Cobra with me, then I think yes the option should be available but there should also be quite a cost involved and restrictions in place.
I think that's the difficult balancing act in finding where 'quite' sits.
Most of the discussions I've had on various forums about introducing ways of monetising in-game activities hinges largely on where this sweet spot lies.
Many of the gamers against allowing other gamers the chance to pay their way in set the price so high as to be unaffordable to all but the richest.
At the same time, I can understand the gamers that feel their achievements are being undermined because they can just be purchased.
A long time ago I tried to use the analogy that if you'd saved up a long time to afford the car of your dreams (say a nice Jaguar) it shouldn't diminish in any way your sense of achievement and enjoyment when the young lad down the road has an exact same model purchased by his rich daddy.
From my point of view as a player, it doesn't matter to me if the Cobra MkIII that is trying to blow me out of the sky is the property of someone who has sunk 100 hours into the game to raise the credits to make the purchase, or sunk £10 on a micro-transaction to gain the ship (Theoretical values). The only thing I care about is that I can work my way up to that Cobra Mk III as well.
The analogy falls apart in most games with a PvP aspect however once the young lad with the rich daddy gets to mount guns on his car and blows you to hell before you have managed to upgrade yours.
(hmmm I guess tyres and a turbo in a race scenario would be more accurate for your analogy)
Personally, it does to me.
The one who has sunk 100 hours into the game us likely to be a lot better than the other guy. After all, practice makes perfect.![]()