Moons Dissolve Just Out of Vision?

Anyone else notice this? If I look to the left or right I cannot see the textures disappear but if I look straight I can see it out of the corner of my eye. Very annoying :(
 
Yes. Its white triangles of "nothing" at the very edge of the peripheral vision. I always go "WHAT WAS THAT" and look that way. On planets and moons when flying past or towards them usually.

My guess is that nothing outside your vision is actually rendered (Why would it be) but with the rift, it narrows it a bit too much so we can actually see the parts that are not rendered.
 
I find the same issue with shadows when flying about on moons

It is so annoying I wish I could disable them completely during orbit and re-enable them when I am about 1km above surface when they become less of an issue. |Ultra shadows btw
 
I have the same problem. But it only happens intermittently. Most of the time it doesn't happen, but when it does it is damn annoying. Maybe something to do with the shaders loading?
 
I see the terrain pop-in too, most often when approaching planets. Orbital glide is the worst offender. I haven't found a setting yet (terrain detail, terrain work etc) that stops it.

It is a Cobra engine issue almost certainly.

Cobra is not retaining the original geometry (at the lower level-of-detail) - it seems to be purged from memory BEFORE the geometry is re-rendered at higher detail.

This causes the 'pop-in' effect as the new terrain tiles are rendered against the black skybox.

If it kept the earlier geometry, you would see the terrain detail improve, but at least you wouldn't see the hollow black squares but this might come at a cost of video memory and some speed. The squares being rendered would retain the planet's colour at least.
And you can have the 3D card calculate the new detail terrain, then fade that in over a second or so. Then its actually quite hard to see the changes unless you're specifically looking for it.

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Draw distance doesn't affect it. I've made a bug report with video:

https://forums.frontier.co.uk/showthread.php/295008-Planet-visibly-draws-in-periphery

Repped, good example of the bug. I thought it was worse on the light side of planets, but that seems bad.
 
I see the terrain pop-in too, most often when approaching planets. Orbital glide is the worst offender. I haven't found a setting yet (terrain detail, terrain work etc) that stops it.


I don't think its terrain pop-in exactly. I notice this too, and only on the edges of my peripheral vision. It's like at a certain degree of head turn away from the planet there's suddenly a bunch of black boxes, but when you look back everything looks fine.
 
I don't think its terrain pop-in exactly. I notice this too, and only on the edges of my peripheral vision. It's like at a certain degree of head turn away from the planet there's suddenly a bunch of black boxes, but when you look back everything looks fine.

That's because the 3D card is erasing them from the video memory, and then re-rendering them again. :) If it retained them a little longer, you wouldn't notice the difference.
 
I get this but only sometimes. Certain planets/moons. I'd put it down to a lod or texturing issue. Most planets and moons are fine when I look at them in peripheral vision, just sometimes the odd one will dissolve to flat polys when I look away.
 
I created a bug report for this some time ago.... I hate seeing the problem in the corner of my vision and find it really distracting and immersion breaking. That and not being able to see planetary rings during normal space flight.
 
Still there in 2.2. Ive also noticed something in the ship. Its like there is a normal fog in the ship that disappears on the edges of your vision from time to time.
 
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