More advanced jump ranges! Use laden to max jump in calculations.

I just ran into something while designing my anaconda explorer. I wanted to add fuel tank so it could have the option of long range jump series for odd neutron stars in sequence. I was hoping to find nice long neutron fields to follow for long range travel. But someone informed me it only uses laden speeds to determine jump range.

Can a tick be added to the map screen to allow lowered fuel in calculations? It could be turned on to allow it to calculate increased jump ranges as you travel.

Maybe this could be accomplished by having the single next node be live recalculated based on refuelling as you go. Then it can have a constantly recalculating distance that calculates the next 1-3 jumps or something as you refuel etc. and some stuff added as warning if needed for odd circumstances to not over do the jump.. This could allow refuelling and constant changes to jump based on changing fuel amounts.

This is my ship design. It goes from 67-81ly jump range. It would be interesting to be able to use that array of jump ranges. Low fuel for longer jumps and high fuel for large neutron sequences.

https://s.orbis.zone/1v92

Alternatively have it have a setting for optimized long range travel where it simply calculates your distance once based on the range of the fuel tanks potentially and controls shutdown of the fuel scoops. This could allow it to keep a marker of needed max fuel for the given new jump range and a minimum so you know where you are for that jump region. if you hit max it will simply stop the fuel scoops so you don't over fil. You then fill up at each star between the min max of the fuel gauge and just keep travelling. This could allow a single calculation with better consideration and allow more fuel for longer jumps later on. Simple automated and convenient for long and short ranged travel. It would also do some extra jump if when needed to burn extra fuel. Unless they add a feature to let the ship auto dump fuel for you when needed.
 
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