More agresive ships plz

why are the spon rates so low?
can we get some typ 9's to be wanted?
when i see a python mining it relay grinds my gears id rather ram into one to blow it up than see it mining as a clean npc.
 
The problem with pushing the AI up even more is you won't be able to win then we will hear complains that the game is too hard. For the best action go PVP.
 
The problem with pushing the AI up even more is you won't be able to win then we will hear complains that the game is too hard. For the best action go PVP.

Agree, BUT. PvP, let alone any meaningful PvP, is so miserably rare it's just not worth the time. If I got to Python without grinding in 4 months (which is absolutely fair enough), it'd take me 4 years to get there bounty hunting or pirating players. And I'm sorry, I know the game is here to stay (and I love it!) but sitting in one ship for months (years) is pushing it.
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And no, don't go recommending Lave cluster or anything like that. Been there, done that, and it's everything but meaningful.
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We want - nay, we need - more aggressive AI. It seems to have taken some baby steps towards 'there' with factions getting hacked off and hostile, sending shoot-on-sight wings after you. It's however inconsistent and truly fierce vs-AI battles are usually over in under two minutes as, inexplicably, not a single NPC ranks above Master and even those are a call for celebration. The uber-zealous cops don't help the danger and difficulty either, you just know that a Master Anaconda hasn't got a slightest chance versus 6 Vipers.
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I really hope 1.3 brings some blackest of black pepper into this.
 
Actually what I think ED needs is to return back to its roots...

Make Anarchy systems like how it was in the 80s... you'd think twice about accepting a trade run there, knowing the hordes of pirates and bandits that would show up. The ED equivalent would be to "keep getting interdicted all the time that you spend more time in real space boosting than in SC running away". Like how the ships would keep having a mass-lock on you in the old Elite.

Make Democracy and Corporate State systems safe like newbie cities - cops everywhere, KOS pirates and bad guys etc. As soon as a ship (NPC and/or player, doesn't matter) gets attacked without provocation, swarms of vipers would launch and chase the aggressor down.

I remember I dreaded Anarchy systems until I was rated DANGEROUS... then it became my hunting ground for bad guys to kill to get to DEADLY. The lowest I'd go was "Dictatorship" and even so my heart was racing when I jumped into the Dictatorship system making a trade run.
 
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Actually what I think ED needs is to return back to its roots...

Make Anarchy systems like how it was in the 80s... you'd think twice about accepting a trade run there, knowing the hordes of pirates and bandits that would show up. The ED equivalent would be to "keep getting interdicted all the time that you spend more time in real space boosting than in SC running away". Like how the ships would keep having a mass-lock on you in the old Elite.

Make Democracy and Corporate State systems safe like newbie cities - cops everywhere, KOS pirates and bad guys etc. As soon as a ship (NPC and/or player, doesn't matter) gets attacked without provocation, swarms of vipers would launch and chase the aggressor down.

I rememeber I dreaded Anarchy systems until I was rated DANGEROUS... then it became my hunting ground for bad guys to kill to get to DEADLY.

Unequivocal, unchallenged YES to this!
 
It would make sense for anarchy to be very dangerous. This could easily be off set with generous trade profits and mining because of this. Therefore wings would also come into its own. Escort missions would be viable and not boring as trader makes big profit and escort gets hard and numerus bounties.
 
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