more automation?!?

bookmarks are nice but accessing them isn't:

how about an easy way to select/switch between them, e.g. having them selectable on top of the navigation screen, without accessing star and system maps?


refueling and repairing is also unnecessary complicated:

how about a way those repeating things are done instantly on landing?

auto services could be bound to some kind of contract with the station(s), lead to a little discount per servicing but cost an initial setup fee.


repetitive selling and buying the same goods could be done easier, without accessing the full market:

how about 'buy again' and 'sell again' buttons at the stations homescreen, rembering the last selled and buyed goods, on each station you have traded to in the not so distant past, as long cargospace is free or somthing once sold is loaded?


from my understanding those imho very handy improvements could also reduce server loads buy less players accessing full views they are already aware of, over and over again each landing.
 
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bookmarks are nice but accessing them isn't:

how about an easy way to select/switch between them, e.g. having them selectable on top of the navigation screen, without accessing star and system maps?


refueling and repairing is also unnecessary complicated:

how about a way those repeating things are done instantly on landing?


repetitive selling and buying the same goods could be done easier, without accessing the full market:

how about 'buy again' and 'sell again' buttons at the stations homescreen, rembering the last selled and buyed goods, on each station you have traded to in the not so distant past, as long cargospace is free or somthing once sold is loaded?

Sorry, I couldn't read past 'refueling is complicated'...

What? How is clicking 'refuel all' complicated?
 
Access to the bookmarks from the navigation screen has been requested before. The answer was that currently, the map must be open to plot a route. Other ideas like only showing bookmarks that are in direct range are somewhere on Frontier's list of things to look at.

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What? How is clicking 'refuel all' complicated?
All those buttons!
 
Sorry, I couldn't read past 'refueling is complicated'...

What? How is clicking 'refuel all' complicated?

clicking, cause the decision is clear for those who select e.g. a checkbox making that clear for them, cause humans originating from sloths, looking to rationalize everything they can, a natural or god given desire ...
 
okay ... this could be also solved without viewing the map(s), select a bookmark and it calculates a while the jump path before next stop is marked.
 
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