I played the original elite, perhaps it was on the commodore amiga, I forget.
one of the issues I had was that I got bored with it after a while, the distant star systems were all the same.
one idea I had is to add more depth to the game by having a better quest system. something whereby it might take you many weeks or months to finish the quest, much like from the old Ultima RPG's.
a good quest idea might be to 'save the universe'. for example, an unstable star is about to explode which will kill billions of people including your home planet, so you have to figure out how to prevent it from happening. everyone in the game works together on the quest, and if it isn't completed, the event happens. maybe make it a month long quest.
one of the issues I had was that I got bored with it after a while, the distant star systems were all the same.
one idea I had is to add more depth to the game by having a better quest system. something whereby it might take you many weeks or months to finish the quest, much like from the old Ultima RPG's.
a good quest idea might be to 'save the universe'. for example, an unstable star is about to explode which will kill billions of people including your home planet, so you have to figure out how to prevent it from happening. everyone in the game works together on the quest, and if it isn't completed, the event happens. maybe make it a month long quest.