More dynamic commodity prices

Although Frontier said players would influence the commodities market. I find the market to be too much artificially controlled.

The difference in price per commodity is at most a thousand credits below or above the galactic average. It doesn't matter if the demand has been fully saturated or there's a high demand in the millions. I think it shouldn't be artificially contained like that.

Prices should be more dynamic, more influenced by the players; meaning prices should soar through the roof (thousands, if not ten thousands) if the demand is exorbitantly high. For that system, it's a very rare commodity and therefore the buy price should be (percentage wise) exorbitantly high and vice versa.

Because the prices are much more volatile, players would be much more dependant on the prices, demand and supply information of that moment (matter of hours) instead of the current system (matter of days). It's so reliable now that people can use trading tools on websites; I have been using a trading route for example with 3000 CR per ton for at least a week and it diminished with maybe 100 CR per ton because the supply and demand don't fluctuate the prices enough.

I believe the gameplay in trading should be about finding the best deals of the hour or day and when it's saturated, you move on. Instead, currently, even if the demand is fully saturated (so there's no more need for the commodity) you lose at most a couple hundred CR per ton while in reality, if no one wants the commodity anymore, the sell price should be very low and you should try to sell your cargo at another station/system.
 
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