Hear me out 
Half the playerbase can't stand how engineers are now so here's my suggestion. You revamp the whole system. Unique engineers that are in game stay. They are turned into lead engineers/arhitects. Their purpose is to create a blueprint. You still have 5 levels and they give you tasks. But once you unlock a level and generate stats, the only thing that is done is a blueprint with those stats is created.
When we dock at any station or outpost there's a new neat option under outfitting or under main menu saying: engineering. You go there to apply a blueprint to the module you just bought and based on that blueprint engineers on station upgrade the module with your blueprint for credits. The blueprint doesn't get destroyed, you keep it. You can apply it to any ship you own.
Also the menu on right side of your ship for engineers is split into 2 categories under each engineer: Locked blueprints (with submenu showing you for each engineer all the blueprints and what you need for them that are still locked, including them showing all materials needed) and generated blueprints (showing you all the blueprints and stats for them that you curently own). And you remove the unpin blueprint option, it's no longer needed and we avoid clicking that by mistake and having to fly back to engineer to pin it again and preserve some sanity.
Half the playerbase can't stand how engineers are now so here's my suggestion. You revamp the whole system. Unique engineers that are in game stay. They are turned into lead engineers/arhitects. Their purpose is to create a blueprint. You still have 5 levels and they give you tasks. But once you unlock a level and generate stats, the only thing that is done is a blueprint with those stats is created.
When we dock at any station or outpost there's a new neat option under outfitting or under main menu saying: engineering. You go there to apply a blueprint to the module you just bought and based on that blueprint engineers on station upgrade the module with your blueprint for credits. The blueprint doesn't get destroyed, you keep it. You can apply it to any ship you own.
Also the menu on right side of your ship for engineers is split into 2 categories under each engineer: Locked blueprints (with submenu showing you for each engineer all the blueprints and what you need for them that are still locked, including them showing all materials needed) and generated blueprints (showing you all the blueprints and stats for them that you curently own). And you remove the unpin blueprint option, it's no longer needed and we avoid clicking that by mistake and having to fly back to engineer to pin it again and preserve some sanity.
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