More FC jump slots, please!

I've been trying to move my FC and failing over and over due to the No Free Slots error.

I get that people are moving their carriers a lot because of Trailblazers. It's going to be a permanent thing. More people are getting FCs because of Trailblazers as it makes colonisation easier.

I imagine very few people enjoy trying to jump over and over and failing. It's not making the game fun. Even trying to jump in the quiet periods like right now isn't working.

It's not a feature, it's a problem. Please can FDev add more slots?
 
The jump slots are based around what the servers can cope with. You're not wrong in that it would be great to have more, but it does mean FDev would have to put their hands in their pockets to pay for more/bigger servers.

Not saying it'll never happen, but don't hold your breath. Hopefully they'll have had a good year financially and this is something they can consider.

Now go buy more Arx!
 
The jump slots are based around what the servers can cope with. You're not wrong in that it would be great to have more, but it does mean FDev would have to put their hands in their pockets to pay for more/bigger servers.

Well technically they could add more, I mean he's not asking for jumping sooner right, just for more slots, so when it gets busy it takes 5, maybe 6 hours to jump!
 
Seems that the maximum jump time one can get currently is about 75 minutes, last I moved my carrier, a couple of weeks back.

And it seem that extending the maximum jump time to 2 hours might be reasonable, or it might just be more of the same.

If it takes 3 minutes to jump a carrier, then the queue (total number of jump slots) would be 25 carriers, with a wait time of 3 minutes to get the next available slot. This seems somewhat low considering the apparent number of consecutive players, so might be 1 minute carrier jump time, giving 75 slots in the queue which also seems kind of low.

If they can jump 2 carriers at a time in parallel (simultaneously) then that would give 150 slots. Which is starting/beginning to seem more reasonable but also still low at the same time, IMHO.

But this is all guess work because we don't know how it works or what the capabilities of the carrier jump system are. Only FDev do. They optimized it back a few years ago now to, presumably, balance resources against the average number of carriers requesting to jump over some period of time.

In my most recent experience, if I continue to keep requesting a jump after I get the "No slots available" notice, it takes about 30 to 45 seconds to get a jump slot. I've never failed to get a jump slot using this method.

Some might consider that grind, on the order of relogging over an over again, but I look at it as they've removed a bunch of travel time in supercruise with the SCO drives, so I have some time spare, so to speak wrt getting a carrier jumps slot when I really want one.

The current system also give me pause to think more strategically about where and how frequently to jump my carrier so that I might need to do it less often over all and spend a little more time in ship ferrying cargo to/from the carrier if it's not in the system where the cargo source/destination is.
 
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