Hello guys.
SO, to me the “multicrew feature” is probably the most significant and anticipated update so far in the line of all ED updates.
I’ve been looking forward to this for such a long time, and I really hope that multicrew will be given the prerequisites
to make it awesome.
When you read this please remember that I have not really given thoughts to exploits and other such stuff. I just want multicrew to be amusing in all aspects of the game.
Features for trading:
It would be cool if if the co-pilot could Initiate sell and buy orders from station perimeter when docking request has been accepted. (So 7 km out)
That should make the trading go through almost instantly when landing completes (like refueling and repairing). Same goes for repairs, refueling and restocking ammunition.
Maybe even the ability to request docking as early as in super cruise? It would give you the rite of way and indirectly make CMDRs with good standing be lined up in queue. It would of course be dependent on friendly alignment with station?
Perhaps ability to accept and complete missions on the mission board from within a 7,5 km radius of the station?
Obviously only available from the co-pilot seat when communicating with the station. This could also benefit other playstyles - like mining.
A play of thoughts: From within 25 ls of a station a co-pilot could declare intentions of docking with a friendly station. Then if pirates were to interdict their ship station security would be dispatched and come check on them, where they exited super-cruise? (meant to make multicrew more viable for trading)
Mining features:
The Co-pilot seat should be able to switch to a short range (frequency-specific) asteroid scanner - perhaps an engineer mod to the discovery scanner? This could tune into certain metal types and show whether there are any matching metals within 20 km radius. The asteroids containing the minerals should highlight on the co-pilots radar, thus making it easier to reach full load of precious cargo faster. Frequency scanner should also be able to selectively choose what types of ore the limpets will gather.
A limpet maintenance module would be great. It should be operated by the co-pilot and it should serve as a “garage” for low health limpets. Limpets with duration/durability lower than 15% could enter and be renewed to 100% duration timer.
Co-pilot would operate it and spend charges (like AFM) or module durability to repair limpets.
Module should have room for 2 limpets and have to empty out before super cruise.
New “fighter” type (Asteroid Avation Assistant) with no weapons and defensive capabilities but with mining laser and the ability to launch prospector limpets on secondary fire. Will be able to hold 10 limpets and will restock limpets from mothership when docking.
Should also have previously mentioned frequency scanner built in.
Exploration:
Only thing I can think of is a type of scanner module that the co pilot should have access to, to calculate more precise routes to stars. This would account for stars in between the start destination and the end destination and thus allow the ship to use less fuel and jump further. Could be more or less succesful based on your position in the current system, and better results would require you to be out of super-cruise. Maybe a bad idea - had a really tough time thinking of something that multicrew could do for exploration other than taking pictures! :-D
Combat:
I’d love to see something like combat scavenging… All that tasty cargo that just sits around in space after a massive slaughter when you go on a killing spree should be useable. If your co-pilot could make a somewhat “controlled” deployment of collector limpets and select specific canisters for the limpets to collect, that would make for a very entertaining (and lucrative?) niche.
Also - it would take a LOT less time than doing it manually by yourself.
Please remember that all these suggestions are meant to make multicrew more enjoyable and increase the fun of flying with friends.
Please leave your constructive comments below and your negative rant at home.[haha]
/Cheers
SO, to me the “multicrew feature” is probably the most significant and anticipated update so far in the line of all ED updates.
I’ve been looking forward to this for such a long time, and I really hope that multicrew will be given the prerequisites
to make it awesome.
When you read this please remember that I have not really given thoughts to exploits and other such stuff. I just want multicrew to be amusing in all aspects of the game.
Features for trading:
It would be cool if if the co-pilot could Initiate sell and buy orders from station perimeter when docking request has been accepted. (So 7 km out)
That should make the trading go through almost instantly when landing completes (like refueling and repairing). Same goes for repairs, refueling and restocking ammunition.
Maybe even the ability to request docking as early as in super cruise? It would give you the rite of way and indirectly make CMDRs with good standing be lined up in queue. It would of course be dependent on friendly alignment with station?
Perhaps ability to accept and complete missions on the mission board from within a 7,5 km radius of the station?
Obviously only available from the co-pilot seat when communicating with the station. This could also benefit other playstyles - like mining.
A play of thoughts: From within 25 ls of a station a co-pilot could declare intentions of docking with a friendly station. Then if pirates were to interdict their ship station security would be dispatched and come check on them, where they exited super-cruise? (meant to make multicrew more viable for trading)
Mining features:
The Co-pilot seat should be able to switch to a short range (frequency-specific) asteroid scanner - perhaps an engineer mod to the discovery scanner? This could tune into certain metal types and show whether there are any matching metals within 20 km radius. The asteroids containing the minerals should highlight on the co-pilots radar, thus making it easier to reach full load of precious cargo faster. Frequency scanner should also be able to selectively choose what types of ore the limpets will gather.
A limpet maintenance module would be great. It should be operated by the co-pilot and it should serve as a “garage” for low health limpets. Limpets with duration/durability lower than 15% could enter and be renewed to 100% duration timer.
Co-pilot would operate it and spend charges (like AFM) or module durability to repair limpets.
Module should have room for 2 limpets and have to empty out before super cruise.
New “fighter” type (Asteroid Avation Assistant) with no weapons and defensive capabilities but with mining laser and the ability to launch prospector limpets on secondary fire. Will be able to hold 10 limpets and will restock limpets from mothership when docking.
Should also have previously mentioned frequency scanner built in.
Exploration:
Only thing I can think of is a type of scanner module that the co pilot should have access to, to calculate more precise routes to stars. This would account for stars in between the start destination and the end destination and thus allow the ship to use less fuel and jump further. Could be more or less succesful based on your position in the current system, and better results would require you to be out of super-cruise. Maybe a bad idea - had a really tough time thinking of something that multicrew could do for exploration other than taking pictures! :-D
Combat:
I’d love to see something like combat scavenging… All that tasty cargo that just sits around in space after a massive slaughter when you go on a killing spree should be useable. If your co-pilot could make a somewhat “controlled” deployment of collector limpets and select specific canisters for the limpets to collect, that would make for a very entertaining (and lucrative?) niche.
Also - it would take a LOT less time than doing it manually by yourself.
Please remember that all these suggestions are meant to make multicrew more enjoyable and increase the fun of flying with friends.
Please leave your constructive comments below and your negative rant at home.[haha]
/Cheers