More filter options for animals

Everytime I want to add an animal in my starting zoo, I basically have to go through the entire list of animals to check each and every one of them for how much space they need, temperatures, etc. etc., and it takes forever to just find an animal to add to the zoo, let alone the time it then takes to construct the habitat, add coolers, heaters, build rock caves, add plants (why do we still have to add every plant manually?). It can easily take 4 hours from finding an animal to having a habitat with said animal. Then people want a better view, or the animal is stressed because they insist on staying next to humans instead of going to the parts of the habitat where they can be alone, etc. etc.
Unless the game is paused while all this happens, 10 ingame years can easily have passed, and suddenly you're in a situation where you population of having one million peacocks because none of the staff in the park can make any decisions by themselves whatsoever, which means that YOU, the player, have to decide every single detail of every single minute for every single animal. You're not really a manager of the park, you're every role in the park. Heck - you can't even count on Keepers to keep the animals fed without checking in on them all the time.

Okay, maybe getting off track here. But it would be nice with a filter in the "buy animals" (or whatever the menu is called) where you can filter by required habitat size or maybe even categorize some animals into "easy to make happy", "Medium difficulty to make happy", "Hard to make happy" or something along those lines.
 
I'd like to filter by continent and biome, that would make planning a lot easier. On the other hand, I don't mind the micromanagement and the decisions that come with it, they're part of the fun for me.
 
And I think it's great that there's micromanaging for every single thing in the game - for people who like that kind of stuff. But I'd really love to turn it off and mainly focus on building habitats and building the park and let the keepers, vets and all the other staff do the actual staff work. They could just add a level of autonomy to staff that could be adjustable.
 
You can decide for yourself how difficult it should be to make your animals happy. Just play sandbox and you can go to settings and go playing on "easy" and turn off some (or all) of the animal-wellfare-thingies.
 
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