More Fleet Carrier Ship Space + Remote Ship Recall

Unfortunately I now have well over 40 useful ships, which means my fleet carrier is becoming increasingly useless.

I'd really love the option to buy some Fleet Carrier Support Craft. A ship for long-term ship storage, for example, which automatically stores whatever ships I haven't used for long enough if I go over the limit, maybe each one offering +20 ship capacity. I'd pay a few billion for that, plus some added tritium to jump around.

Another option I'd really like is a single button I could press to recall all ships within a 15 minute transfer time to my carrier. Like, say I've been playing in zone A for a while, when suddenly a CG pops up in zone B, so i fly over and only when I arrive realize I'd like to hang out there for a while. I COULD transfer all my ships over AND jump the carrier, but then I've got a bunch of ships at a random station in the middle of nowhere AND a carrier without my ships on it!

What I'd PREFER is a single button I could press, perhaps when plotting a jump; a simple popup, saying something like, "Recall nearby ships?"

Click yes, and all ships within a 15 minute transfer time of the carrier are automatically recalled to the Carrier, and then the carrier jumps! The sheer convenience boggles the mind.

Thanks!
 
Instead of every carrier and station having a 40x per player, we could maybe, perhaps, have 'fleet carrier can hold 100 ships total'... that's 100 for you, or 92 for you and 8 for your friend, or 2 slots total for the fifty members of your squadron...

Or something. Maybe you can squeeze more small ships into the same space a large ship goes in. This will obviously take up cargo and/or modules space, but maybe you get extra space from not having universal cartographic.

There's lots of potential that can be messed with to rebalance carriers, especially with squadron carriers coming in fast.
 
You definitely do not have well over 40 usefull ships.
I kind of do. It adds up pretty quickly. For example, I have three type Eights, one for mining, one for cargo hauling, and one for Mission running with a variety of limpet controllers, SRV bays, and so on. I have three cutters, one for combat, one for mining, and one for cargo hauling. I have three clippers, one for core mining, one for combat where roleplay is important, and one for ax. Broadly speaking, I tend to have builds for pvp, pve, ax, General Mission running which includes combat, as well as daily Flair. You know, sometimes I just want to fly my Imperial Courier, and oftentimes it is not particularly any less effective, especially if I am doing something like on foot missions.

Before they started adding new ships, I was just squeaking by. Now? I'm pretty consistently well over the limit.
 
To keep things simple they should just increase ship storage in any shipyard to at least 60 ships eighty might give more time before most people run out of space.

I am not sure whether the total number of ships ownable needs increasing yet but that might need looking at.
 
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