The first two idea's seem kinda simalar regarding the path system, but they could exist as individual modes, like snap/angle.
- Make it possible to attach rides/coasters/paths to the building grids.
If you build a building and want to add the station for your coaster or make it parallel to that building. Simply hover the station over that building to light up it's grid, and click the building to allow the station to be posistioned on that grid. Same for other rides and paths.
- Shape tools for building mode.
I want to be able to build walls the same way as the path/coaster track editor. This way you can curl your walls around paths and other scenery items. Create towers bij laying down a straight wall and then hit the shape tool to bend it any way you want. Add shortkeys for different shapes like circles, squares, triangles. Then strecht it levels up or down, edit the thickness etc. Stretch a wall into another building and make it connect automaticly.
- Precission tools/stamps.
Add stamps to the terrain editor, to be used for carving letters, symbols etc. They could be used to cut custom holes in buildings or terrain for your coasters/paths/scenery to run through (a tree placed as if it had fallen through a wall)..
Or used as a precission tool for carving/cutting any item. For example a ship with a shark bite cut out, or cut/snapped trees., rubble form broken castle walls. Anything you can think of.
- Custom animations/storytelling (lets destroy things)
Say you build a nice little mountain with a thrilling coaster around and through it. What the guests are not aware of, is that inside the mountain a dragon is sleeping. Of course a raging coaster running around wakes him up. This infuriates him, and it starts to punch holes through the mountain, trying to hit those passengers.
This might be achived with the above mentioned precission tools, carve stuff out, choose what direction it should blow out and cut the next piece out, etc. If this is saved into a animation editor, like the fireworks in rct3, and timed to the trains. You could do some pretty awesome stuff I think.
This is probably over the top, but its to visualize the possiblities in this story telling section. A lot of youtuber's make little movies with their creations. Imagine what in game customized storytelling would mean for that community.
- Make it possible to attach rides/coasters/paths to the building grids.
If you build a building and want to add the station for your coaster or make it parallel to that building. Simply hover the station over that building to light up it's grid, and click the building to allow the station to be posistioned on that grid. Same for other rides and paths.
- Shape tools for building mode.
I want to be able to build walls the same way as the path/coaster track editor. This way you can curl your walls around paths and other scenery items. Create towers bij laying down a straight wall and then hit the shape tool to bend it any way you want. Add shortkeys for different shapes like circles, squares, triangles. Then strecht it levels up or down, edit the thickness etc. Stretch a wall into another building and make it connect automaticly.
- Precission tools/stamps.
Add stamps to the terrain editor, to be used for carving letters, symbols etc. They could be used to cut custom holes in buildings or terrain for your coasters/paths/scenery to run through (a tree placed as if it had fallen through a wall)..
Or used as a precission tool for carving/cutting any item. For example a ship with a shark bite cut out, or cut/snapped trees., rubble form broken castle walls. Anything you can think of.
- Custom animations/storytelling (lets destroy things)
Say you build a nice little mountain with a thrilling coaster around and through it. What the guests are not aware of, is that inside the mountain a dragon is sleeping. Of course a raging coaster running around wakes him up. This infuriates him, and it starts to punch holes through the mountain, trying to hit those passengers.
This might be achived with the above mentioned precission tools, carve stuff out, choose what direction it should blow out and cut the next piece out, etc. If this is saved into a animation editor, like the fireworks in rct3, and timed to the trains. You could do some pretty awesome stuff I think.
This is probably over the top, but its to visualize the possiblities in this story telling section. A lot of youtuber's make little movies with their creations. Imagine what in game customized storytelling would mean for that community.
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