More FSD range

Simple enough, I would like to be able to extend the FSD into the Internal Compartments.

Both of the Warships can outjump a player, FCs can outjump a player,Jacques can outjump a player.

I am flying a an Anaconda where the guts weighs less than the frame because it is literally nothing except a flight profile mounted on a gas cas. It is ovbious from the material in the previous paragraph that bigger engines exist, so, Please, can we get them in game?

I don't want a Fleet Carrier, I am not looking for a space station, I want a ship that I can fly, both to get there and when I get there.

I want a ship. I want a ship that isn't a 5GCr grind that does a million things I don't need, and that other people cuss because it is on their screen. I don't want the 5GCr, no challenge,skip as much of it as possible, carrier.

I like getting into places that challenge people. I specifically want a ship I can devote to getting to those places that challenged me.

There shouldn't be a gap between ~80 LY and 500 LY. The progression doesn't go that way until that point, and it shouldn't do it after.
 
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how about wanting content to make traveling something that's part of the game to experience and enjoy and give meaning to having recreated a 1:1 representation of the galaxy...vs skip as much of it as possible

in reality what those who want increased jump range really want is a smaller galaxy with none of the useless filler.

i think there is still a way to shift the objective of the game to not get to point B from point A, but rather in the journey.

otherwise the entire premise of why we have given up on hand built systems and all that provides is thrown out. we could have had an awesome 100 or so system game with content around every corner instead of wasting the effort to make hundreds of millions.
 
The FSD ranges are good as they currently are. I could perhaps see a new ship (like imperial explorer) that when maxed out, has a range of 150 Ly or so, but would be very expensive and/or require some other effort (like rank) to obtain.
That said, I do not think it would ruin the scale of the game to have something ('Goid hybrid perhaps) that allows for much faster travel times between a few locations. I would say no more than 5.
 
I like getting into places that challenge people. I specifically want a ship I can devote to getting to those places that challenged me.

While I sympathise, those places that challenge people would no longer exist if you got your wish, they would just be another place everyone can jump to and not special at all.

I have spent quite a while jumping to stars that can only be reached by Fleet Carrier, in the end the only places everyone couldn't jump to would be the ones only accessible by Fleet Carrier, then you would still need to buy a Fleet Carrier to get to those place that challenge people because they would be the only challenging places left. You can't win by always getting everything you want.
 
what we need are warp gate (like stargate supergate) for ship to travel huge distance between a few point in the galaxy ... and let the current system as it is..
 
Is 70+ Ly not enough? There are at least 2 ships that can reliably get into the 70+ Ly range, (Annie and DBX), while still carrying an SRV and the other odds and ends needed for exploration. At least 2 other ships that can get into the 60+ Ly range in exploration fit, several that can get 50+. I have a 700+ M/s Icourier with weapons, shields, and an SRV that gets 40+. 40+ Ly was as good as it got prior to engineers and guardian FSD boosters.

While it would be interesting to give up all 3 size 6 optional slots to replace both the FSD and Thrusters with class 8's on an Annie, I don't think it should actually happen.
 
what we need are warp gate (like stargate supergate) for ship to travel huge distance between a few point in the galaxy ... and let the current system as it is..

"Warp gates" probably don't fit in to the world of Elite. But it could be cool to have something like that to act as fast travel between certain hotspots. Maybe a Megaship or Carrier network that frequently jumps between different systems that you can just hop on and pick destination. Basically Apex Travel but for on your ship, and faster.
 
Fitting Jaques' engines into even a fleet carrier would probably stress the hull and structure beyond breaking point. Heck, even for Jaques it went horribly wrong - he was meant to be going to Beagle, not what is now Colonia. Anyway with FCs, practically everywhere on the GalMap is now accessible. Long range for one jump is irrelevant to exploring.
 
The FSD ranges are good as they currently are. I could perhaps see a new ship (like imperial explorer) that when maxed out, has a range of 150 Ly or so, but would be very expensive and/or require some other effort (like rank) to obtain.
That said, I do not think it would ruin the scale of the game to have something ('Goid hybrid perhaps) that allows for much faster travel times between a few locations. I would say no more than 5.

Having one ship massively better at something than literally any other ship in the game just makes exploration builds very limited if you want to get "meta".

I think the 50-70LY range most explorer ships have now is fine, and shouldn't go much higher than that. Something something balance.

I'd love to see more ships capable of reaching those values, diversity of ships means not everyone is exploring in their Anaconda, Asp, Krait, DBX.
 
The great nothing about exploring is it can be done with almost any range above about 10-20ly. It's not about how fast you can get far away. It's about how many systems and worlds you visit and scan.
 
The great nothing about exploring is it can be done with almost any range above about 10-20ly. It's not about how fast you can get far away. It's about how many systems and worlds you visit and scan.

Oh, I agree. But being able to jump at those 50-70 ranges means you can get out there faster, then start jumping eco to visit more places when you get where you want to be.
 
I'd rather just play the game than grind for 40+ hours straight mission stacking or whatever to earn enough to buy a carrier tbh.
No grind necessary. I've bought 3 of the things just with standard gameplay, mostly exploration and very few missions, admittedly since 2016 but that's the way it goes.
 
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