More Fun 4 Exploring & Traveling (Feedback for Development)

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Hi, i would like more exploring, but it is just boring to travel endless time to a planet and scan it which is 50000 LS away (and more). Maybe there is a way for a faster speed up and a better slowdown to stop.
Or to make it possible to set (in a solarsystem) a drop off point at a planet, after it is detail scaned.

In this way its makes more sense to explore and come back (for exemple if there is a good mining point.)

I mean this game has 400 billions solar systems for exploring. This game will run out of playing and not even 50% will be explored.

I hope these thoughts helps to make this game better and more interesting for exploring and traveling.
 
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Yes, higher supercruise acceleration and deceleration would be very welcome. (y)

Also would like slingshot mechanics, but that's probably far too much rework needed to supercruise coding, to make it feel Newtonian.
 
i think this post would do better in the suggestion forum!

that said - the original concept of the game by devs had no supercruise, but jump points. backers fighted for travelling freely through every system, 'cos space is big.

so, while i personally think a way to shorten supercruise times could be nice, and i personally think the FSS allowing you to scan all bodies from entry (and decide whether going to that terraformable waterworld 200K ls in for mapping - ... you know, you don't have to) is a great addition - i equally think that "it takes so long to get there" is a unique selling proposition for some (many?).

if we could use the FSS during supercruise, it would at least allow us to do more during those supercruise times.
 
if we could use the FSS during supercruise, it would at least allow us to do more during those supercruise times.
yeah, especially when SCing around inhabited systems it would be great to be able to FSS the USS - that would go a long way to solving the 'SC is boring' problem (well, for some of us).
 
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