I'm so tired about all these negative threads. I thought I'd make a thread where people could share the good things, or things they found impressive about elite dangerous.
As a new player, two things really stand out for me:
1) A+++ Sound design. Give that team a cigar. Not only is it unique and stuff you haven't commonly heard before in sci-fi games, but it knocks it out of the park. The sounds make the spaceship way more "real" to me, and I still get goosebumps when I spool up the hyperdrive.
2) Well done dogfighting gameplay. Not only is the flight model responsive, but there are many options when two players decide to dogfight besides just "shoot the other guy" Try and stealth off the radar? Prep heatsinks and go in guns-blazing? Target specific components with your weaponry? Or how about just charge up the FSD to escape? All are viable options.
At it's core, the dogfighting gameplay's wealth of options and power management makes it more than just moving turrets in space. If there's one thing frontier needed to get right, it's this core gameplay. In my opinion, they NAILED it. Moreover, they do so while allowing the option for a simple, arcade-like flight model. As an avid flight-sim and flight-arcade player, that's something that's deceptively hard to do.
So, in your opinion, what does Elite: Dangerous do well?
As a new player, two things really stand out for me:
1) A+++ Sound design. Give that team a cigar. Not only is it unique and stuff you haven't commonly heard before in sci-fi games, but it knocks it out of the park. The sounds make the spaceship way more "real" to me, and I still get goosebumps when I spool up the hyperdrive.
2) Well done dogfighting gameplay. Not only is the flight model responsive, but there are many options when two players decide to dogfight besides just "shoot the other guy" Try and stealth off the radar? Prep heatsinks and go in guns-blazing? Target specific components with your weaponry? Or how about just charge up the FSD to escape? All are viable options.
At it's core, the dogfighting gameplay's wealth of options and power management makes it more than just moving turrets in space. If there's one thing frontier needed to get right, it's this core gameplay. In my opinion, they NAILED it. Moreover, they do so while allowing the option for a simple, arcade-like flight model. As an avid flight-sim and flight-arcade player, that's something that's deceptively hard to do.
So, in your opinion, what does Elite: Dangerous do well?