More in-game implications of different Government types?

This is just me musing out loud, curious what other people feel, but...

It seems to me that unless a system is in anarchy the actual type of Government in place doesn't seem to do much more then change the pre-fix of a faction name (Unionists vs Loyalists vs Corporation etc).

Would people find it compelling if different Government systems had significant differences in rules/conduct? Like Tyrannical systems might be less likely to fine versus going straight for a space-execution, Republic/Democratic states may have less of a strong military presence but are much more strict about fines/conduct? Communist systems might produce more industry-type commodities but be very minimal on personal commodities?

I mean, I can hop over 60 light years of space and not feel like much has changed in terms of the human factor. Especially for independent or alliance systems which aren't defined in the same way by their allegiance to a larger faction.

Am I the only one who would find this enjoyable or are there others?
 
I would very much enjoy it, and the Nav beacon could send out a little text blurb denoting it with some flavor text to indicate the state of the system or general goings on (they need a purpose!).
 
I'd like to see them handle conflict differently. The way a Federation system behaves when it's in a war should be different from the way an Empire system behaves, for instance. Independents could be all over the place. Some of them might instigate a full lockdown depending on the situation, with the police interdicting everything in sight and asking questions later.

Stuff like that could make the game more interesting, especially for traders (assuming map tools are updated to show them where the conflict zones are.) Right now they have very little incentive to avoid war zones, it reminds me of a peasant with cart and donkey wandering around in the middle of a firefight between Terrorist Extremists, without a care in the world about the RPG that just whizzed above his head.
 
At this stage the
Allegiance + Government Type is what dictates what is illegal or not.
And there are a few interesting quirks, like Personal Weapon being legal in Federation aligned Confederacies & Corporations, even in the Empire, Banning Tobacco.
Independent Patronages even openly Trade Imperial Slaves, which I am not sure if it means they abide by the ISA rules or not

Thus you can be encouraged to put a Corporate in charge of a High Population station, near by a Garden-World Growing Tobacco.

Would be nice to see some additional changes as you suggest in terms of law enforcement response etc
Dictatorships having Large Ships like a Python or Anaconda On patrol outside Stations as the Show of force by the local leader
Rather than Changing production, the BB might be the focus, so the Communist world, might have the BB missions to bring in the personal commodities as it is people wanting them but they are avoiding the public market.


Also an opportunities to add things to the Holo Bill Boards
Minor Faction Propaganda, generic enough but favoring the Minor Faction Type in charge of the station.
"Vote [Democratic Faction]"
"All Hail [Dictator Faction]"
"Workers Unite"
"Trust in [Patronage Faction]"
"Together [Cooperative faction] achieves more"
 
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