More Megaship Ferry Services

So the whole megaship ferry thing to and from Zende was kinda...well, not well thought out given by the time the ship jumped you'd miss the CG. That was then, this is now, and I'd like to propose the addition of more of these ferry services!

Essentially, the weekly tick 'jump' of a dockable megaship is a very handy concept for new and veteran players alike in the bubble. While they are most certainly not the quickest way to get somewhere, they definitely would provide an added boost of commander movement around the bubble. Below, I propose several routes (some with actual system names, but most are 'concept' instead).

Capitol Transportation Services
These three megaships are employed by their respective diplomatic branches to facilitate ease of communication and trade between the three major capitol systems: Sol, Achenar, and Alioth. While the Alliance, Federation, and Empire are certainly tense with each other given their histories - diplomacy is stronger than ever before with the Thargoid threat and founding of AEGIS. These megaships, six in total (a pair for each of the three routes) allow docked commanders to easily access the space of another super-power once they have acquired the permit for any of the other capitols.
- Commanders should be aware that while the megaships allow visitation to other capitol systems, if the commander departs a system they are not permitted for they will be unable to return to it. As such, megaship entry should be regarded as a 'one way diplomatic trip' and plan accordingly.

Maia Transportation
This pair of megaships was established in response to the sudden attack on Obsidian Orbital in the Maia system as a means to provide a steady flow of materials and personnel to the extremely important research work being conducted there. Commanders seeking to visit Professor Palin (if he returns, given recent events) or to take the fight to the Thargoid front can utilize these vessels to easily relocate their heavy attack craft that might otherwise take many jumps to respond.

The Colonia Highway
Far from an expedient service, the Colonia Highway is a pair of megaships that pass each other but once every six months - near a centrally located waystation along the 'Colonia Highway' established in 3303. Commanders can utilize these megaships to journey towards Colonia (or back from it) at a leisurely pace, using the support of the megaships for localized expeditions during the weekly refueling or taking advantage of the megaships various mission contracts for local resources or exploration work.

The Colonia Highway is also one of the few megaships that supports transport services for ships, allowing commanders to arrange for multiples of their craft to be docked aboard and slowly hauled back and forth to Colonia at a fraction of the cost. It's a long wait, of course, but it beats the transport fee!


Just some ideas for how this mechanic could be expanded to be more useful throughout the galaxy and enhance commander movement if planned out / scheduled. I mostly see these as beneficial for newer players with limited jump ranges (little to no engineering) or veteran players in heavy duty vessels with inherently limited jump ranges. You have to plan around these jump schedules, of course, but that's a fair price for ease of mobility rather than mind-numbing low-range jumps to other parts of the bubble.

Thoughts?
 

dxm55

Banned
I'd vote for a daily Megaship service between the Bubble and Maia / Guardian space / WitchHead.
And a bi-weekly one for Colonia.
 
I'd put the Colonia Connection megaship stops on the Earthlike worlds of the Highway: Rohini, Gandharvi and Kashyapa. The problem is that they are clustered on the Colonia side of the route, but I happen to know an ELW that's between Rohini and the Bubble: Drojeae LW-B C14-0 A2. It's quite a bit below the plane and there is probably one that is even more conveniently placed.

I think there should be enough ships to keep all of the stops occupied at all times. That way, one could always come to those systems for a megaship jump for one leg of the journey, even if they would be too slow for the whole trip, assuming weekly jumps of course. The rules would change quite a bit if it was daily. Maybe that will become a possibility alongside Fleet Carriers.
 
Maybe to maia, but absolutley NOT to Colonia. It's supposed to be some far off land that doesn't get involved with the rest of human space. If you want to go there, do it yourself. (Also we dont want any gankers :) )
 
Sounds pretty good. Like if I only have 30 minutes to play today but I really need to get to the Pleiades or whatever, I would dock, pay a fee and be there the next day. It could be handy.

Also, the mechanic has been already used, it would only need to be widely implemented.
 
Maybe to maia, but absolutley NOT to Colonia. It's supposed to be some far off land that doesn't get involved with the rest of human space. If you want to go there, do it yourself. (Also we dont want any gankers :) )

I can appreciate your sentiment, but I imagine the typical ganker wouldn't wait the several months I had in mind for a megaship ferry to Colonia. That said, what I really want to Colonia is a multi-ship transport service. The existing ferry system doesn't allow you to dock multiple ships - so what you're in is what you've got when you arrive. As far as gaming is concerned, this isn't that big of a deal in and around the bubble, as transport costs aren't that prohibitive if you decide you want one of your other ships. If we take Colonia, Witch Head, Sag A* or other locations near and far (but 'in the black'), transport costs become very prohibitive.

I don't think nerfing those costs is the answer - part of what makes the trip to far-off places 'special' is the fact they aren't so easily accessed. While the proposed transport service technically flies in the face of that, I'd argue that a significant time-cost negates that. Just my two credits, though.

Mostly I'd love to see this used more just in the bubble.
 
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