I posted this before but with a very misleading thread title, and after playing the game for a few weeks using this method of head tracking I am just loving how it feels compared to rotation alone.
This is all based around the location of our eyes in relation to our necks, and how the basic rotation in ED didn't quite feel right, so I set out trying to mimic the movement of my eyes as I look around.
The basics of it are as follows; as I look left and right, my eyes move to the left and right of my neck, up and down and they move backwards/up and forwards/down.
To get this working I used OpenTrack with my EDTracker and bound the following:
Bind X to Yaw
Bind Y to Pitch
Bind Z to Pitch
I have been trying to think how to better explain this and have come up with these images:

(hopefully these help)
Play around until you have the movements about right, I found that I needed to put the graph lines to almost flat as translation is crazy sensitive in E: D.
You will also find that you need to match any deadzone that you have set as the translation without rotation is really odd around the forwards position.
Interestingly as a bonus from doing this, I found that I can see ALOT more of my ships interior when looking to the left and right;

And that looking down leads my pilot to look over the screen between his legs giving a much better view down when docking:

Apologies for repeating myself, I just think this is too good for anyone to miss who it could help.
This is all based around the location of our eyes in relation to our necks, and how the basic rotation in ED didn't quite feel right, so I set out trying to mimic the movement of my eyes as I look around.
The basics of it are as follows; as I look left and right, my eyes move to the left and right of my neck, up and down and they move backwards/up and forwards/down.
To get this working I used OpenTrack with my EDTracker and bound the following:
Bind X to Yaw
Bind Y to Pitch
Bind Z to Pitch
I have been trying to think how to better explain this and have come up with these images:



(hopefully these help)
Play around until you have the movements about right, I found that I needed to put the graph lines to almost flat as translation is crazy sensitive in E: D.
You will also find that you need to match any deadzone that you have set as the translation without rotation is really odd around the forwards position.
Interestingly as a bonus from doing this, I found that I can see ALOT more of my ships interior when looking to the left and right;

And that looking down leads my pilot to look over the screen between his legs giving a much better view down when docking:

Apologies for repeating myself, I just think this is too good for anyone to miss who it could help.
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