More Natural EDTracker Headtracking with Translation

I posted this before but with a very misleading thread title, and after playing the game for a few weeks using this method of head tracking I am just loving how it feels compared to rotation alone.

This is all based around the location of our eyes in relation to our necks, and how the basic rotation in ED didn't quite feel right, so I set out trying to mimic the movement of my eyes as I look around.

The basics of it are as follows; as I look left and right, my eyes move to the left and right of my neck, up and down and they move backwards/up and forwards/down.

To get this working I used OpenTrack with my EDTracker and bound the following:

Bind X to Yaw
Bind Y to Pitch
Bind Z to Pitch

I have been trying to think how to better explain this and have come up with these images:
looking down.jpg looking up.jpg side to side.jpg
(hopefully these help) :)

Play around until you have the movements about right, I found that I needed to put the graph lines to almost flat as translation is crazy sensitive in E: D.

You will also find that you need to match any deadzone that you have set as the translation without rotation is really odd around the forwards position.

Interestingly as a bonus from doing this, I found that I can see ALOT more of my ships interior when looking to the left and right;

looking right.jpg

And that looking down leads my pilot to look over the screen between his legs giving a much better view down when docking:

looking down (1).jpg

Apologies for repeating myself, I just think this is too good for anyone to miss who it could help.
 
Last edited:
Maybe it's me and I am being stupid but I don't get it. I use an EDT and my eyes follow my head. Can you try to explain the difference a little more please?
 
Maybe it's me and I am being stupid but I don't get it. I use an EDT and my eyes follow my head. Can you try to explain the difference a little more please?

I will try; when you look to the left, the location of your eyes moves to the left as your face is on the front of your neck. All I have done is tried to mimic this movement by binding the Yaw to the X translation, so in effect; you look over your shoulder as you do in real life.
 
Can you post your .INI file? + I've had trouble getting open track to work with edtracker - do you use the stable version or release candidate?

I am at work so don't have an INI file to hand, though I have personally found that transfering my own INI files between the different opentrack versions simply doesn't work and I only have this set up on a release candidate, not an official release.

Thanks for that, I will set some time aside to try it out.

Cool, well let me know how you get on and what you think :)
 
Can you post your .INI file? + I've had trouble getting open track to work with edtracker - do you use the stable version or release candidate?
I completely forgot that I have the screenshots of how my Opentrack is configured:
.
This first one is showing the joystick settings for the EDTracker input:
View attachment 25675
This second screenshot shows the mapping properties.
options.PNG
I have only taken a screenshot for one of the graphs as they are basically all the same and you will want to play with them to get it to feel just right:
graph.PNG
I hope that helps a little? :)
 
Hi there, thanks for this - the only odd thing that comes up is the fact that Yaw/X can go in the negatives, so translation seems different when looking left or right (positive on one side, negative on the other). Do you know of any way to make X values always remain positive?
 
Last edited:
i use a delan clip (like track ir) with the modded ps3 eye cam with the filter stuff already done to it....i can see all around my ship with no problems.
even use it to headtrack for my occulus thrift.

facetracknoir is what i use,it uses both opentracks and tack ir protocols.
 
Hi there, thanks for this - the only odd thing that comes up is the fact that Yaw/X can go in the negatives, so translation seems different when looking left or right (positive on one side, negative on the other). Do you know of any way to make X values always remain positive?

That sounds about right, negatice will move the eyes left and positive right. Do you mean Z? I bid both Y and Z to the Pitch movement.
 
Back
Top Bottom