So I'm a rather sound oriented person in general. And this is definitely a game that, in general, is surprisingly well developed in the sound area compared to most (other than stuff like the fact that you hear sounds in the vacuum of space of course! But then that would be boring I suppose. Certainly it would be necessary for the computer to provide pilot with some sort of feedback for some stuff without it anyway.) However, I find that, interestingly enough, certain things like the heat warnings are almost impossible to actually detect at times -- particularly in battle, but often enough even while scooping. I would add here that I keep the music either off or extremely low, so I have even less noise to distract me than most players probably do. Yet, for something as important as critical warnings I find I'm often largely unaware of them. Similarly, there should be better visual indications. (Rather than the thin smoke coming from consoles, a simple red light would make far more sense. There shouldn't even be any smoke appearing within nominal temperature ranges -- smoke is an indication of something being physically damaged which is not happening below 100%.) I also have troubles with potential impact warnings which is especially troublesome in dark asteroid fields. The sound is almost inaudible most of the time and the visual indicator so tiny and unobtrusive as to be unnoticeable on its own (but also impossible to see at certain angles when turning.) Louder sounds for warnings (perhaps tied to a separate volume slider, but at 100% they should be louder than they are relative to other sounds -- they ARE critical warnings after all!) and more noticeable visual warnings for those less auditory inclined could help everyone -- not just a handful.