The way I see it there is no reason to not allow AFMUs, cargo racks, fuel tanks, FSD boosters, and really anything else that has 0 weight/mass. Those modules (the currently allowed ones) have to be on the interior as the ships dimensions don't change. Such a simple alteration to make so many more ships more viable in so many more applications. One could even make an argument for allowing economy cabins. Just the visual of shoving people on top of one another in multi bunk hammocks or just taping them to the walls makes me giggle.
This literally takes nothing away from anyone and only gives more options to those who want to do something not combat orientated.
List of reasons for each piece ::
AFMU :: To repair weapons and other military parts while in the field.
Cargo :: Easily reconfigurable and for battlefield scavenging.
Fuel :: You need fuel to run the ship and power your weapons.
0 Mass Objects :: They are very small so logically they should be able to fit in where modules that weigh many tons do.
Not to mention, more people flying more varied types of ships means more people buying Arx which means more money for the Devs.
This literally takes nothing away from anyone and only gives more options to those who want to do something not combat orientated.
List of reasons for each piece ::
AFMU :: To repair weapons and other military parts while in the field.
Cargo :: Easily reconfigurable and for battlefield scavenging.
Fuel :: You need fuel to run the ship and power your weapons.
0 Mass Objects :: They are very small so logically they should be able to fit in where modules that weigh many tons do.
Not to mention, more people flying more varied types of ships means more people buying Arx which means more money for the Devs.
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