More Population Routes

I would love to build out a Beluga and start transporting more population, but most population missions are scattered all over the place. We need to be realistic and have population routes much like actual airlines, so we can move groups of population. For example, we could have population routes that consist of several stations. <System A> ---> <System B> ---> <System C> ---> <System D> ---> <System E> ---> <And Back to System A>. People like to move around. Look at some of the busiest airports.
 
I would very much appreciate if all long range missions were chain missions and offered a return mission. This would mean you could Go A -> B pickup the B -> A mission and grab a B -> C mission. Pickup a C -> D mission and then roll back through the chain.

Or if working from a specific system not have to constantly return 400+ ly empty.
 
I can agree with these ^^. Passenger missions need some attention from FDev. I'd like to see more 500Ly to 1500Ly passenger contracts that paid well. Some of the long range passenger missions (i.e., to Colonia area) just don't pay enough to entice me. With Colonization, I hope they will infuse some fun for running cruise liners and bulk passenger transporters. Good Luck and have fun
 
I am currently performing a new system colonization, but I still do no see any passenger missions for my new colony. The game has some great trade routes reported by INARA and a wonderful addition would be some great passenger missions that would report in INARA.
 
I am currently performing a new system colonization, but I still do no see any passenger missions for my new colony. The game has some great trade routes reported by INARA and a wonderful addition would be some great passenger missions that would report in INARA.
Aren’t the trade routes not related to missions but to supply and demand and player activity?

Before I got discouraged by the attitudes of passengers I always wanted a non mission way to carry them.
 
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