Powerplay More pros or cons for power play? Seems like cons

I just made 100 some million yesterday doing the Shadow Deliveries missions from Robigo. If I start doing power play, it sounds like my travel will be restricted because I'll be hostile to other factions (e.g. if I'm federation and all of a sudden Robigo becomes empire like it seems to have done because CDE corp is empire) then I can't run Robigo missions or dock at their station?

If that's true that seems very restrictive. I've read the power play guide on here with the underage anime chicks and the multi-color highlighting, it talks about the tactics but not the reasons/consequences (other than mentioning that you show up as hostile to other powers and that if you try to defend yourself you become wanted).

Thanks
 
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Being pledged to a power won't restrict your access to any stations per se. Your relationship with the three major factions and every minor faction depends only on your reputation with them. I.e. if you are pledged to a Fed power you'll still be able to land at Imperial stations (if you are not hostile with the Empire or the respective minor faction).

You can expect more interdictions by PowerPlay NPCs from other factions though. Also other players may not take kindly to your pledge if you run into them. The becoming wanted while defending thing will only happen if you are attacked by a NPC/player of a rival faction in one of their controlled or exploited systems.
 
If I start doing power play, it sounds like my travel will be restricted because I'll be hostile to other factions
Don't confuse Powers and factions. Pledging with a Power has no direct effect to your relationship with minor or major factions. You will be hostile with Powers aligned with different major factions and their ships will attack you, but the minor factions running the stations don't care about your Powerplay status. Your ablity to dock, run missions and rank up in Federal and Imperial navies isn't changed by Powerplay.
I've read the power play guide on here with the underage anime chicks and the multi-color highlighting, it talks about the tactics but not the reasons/consequences (other than mentioning that you show up as hostile to other powers and that if you try to defend yourself you become wanted).
There isn't really much else to tell.
 
The only "cons" that really exist are;

1) Outrageous NPC interdictions. Seriously, its outta hand half the time...
2) "Enemy" players attacking you - PvP stuff basically, if you can count that.

The only effect of Hostile space is just the reactions of local authorities for bounties. If you are interdicted by an enemy whose faction exploits the system - they are in charge. You cannot shoot back without incurring a bounty, where they can shoot at you with no consequence.

It does not reflect your ability to land or use facilities.

Pledging to a Power does not affect your ability to gain ranks in other Factions (imperial/Fed) nor does it really affect how minor factions react to you.


Largely speaking, its a choice. Its consequences are annoying, some of the hassle for the upkeep is a pain, but that's the game. Frankly speaking, there is really little downside to it. The bonuses are straight-forward depending on the faction and your own goals or RP choices.
 
There are no pros to power play as far as I can tell. After a month I left it and enjoyed the game so much more. I suspect a lot of other people do the same too.
 
3rd full week joined, and am not convinced the game is for me, but I was running out of things to do, so I'll stick it out a bit longer.
 
Thanks for all the answers guys. More interdictions is bad for the smuggling business. All those tasty shadow delivery missions are fail on ship scan, and it doesn't have to be the cops, a scan from an NPC has caused me to fail all my missions before.

Sounds like the Robigo runs and power play don't mix. I hear people say they make 20 mil in one hour bounty hunting after achieving some rank which they have to keep up weekly. Do you guys pull in that kind of cash and is it worth it?

Someone mentioned exiting power play. I had read that there are consequences if you abandon your power/faction w/e. Can you just remove yourself from power play w/no penalty (so I can just give it a shot and if I don't like it no harm no foul?)

Edit: I much prefer combat to smuggling or trading, which is why I'm asking about the bounty hunting.
Thanks for taking the time to answer, I do appreciate it.
 
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Thanks for all the answers guys. More interdictions is bad for the smuggling business. All those tasty shadow delivery missions are fail on ship scan, and it doesn't have to be the cops, a scan from an NPC has caused me to fail all my missions before.

Sounds like the Robigo runs and power play don't mix. I hear people say they make 20 mil in one hour bounty hunting after achieving some rank which they have to keep up weekly. Do you guys pull in that kind of cash and is it worth it?

Someone mentioned exiting power play. I had read that there are consequences if you abandon your power/faction w/e. Can you just remove yourself from power play w/no penalty (so I can just give it a shot and if I don't like it no harm no foul?)

Edit: I much prefer combat to smuggling or trading, which is why I'm asking about the bounty hunting.
Thanks for taking the time to answer, I do appreciate it.
Leaving a faction only means you get stuck with more interdictions for a period of time. Depending on your rank that can vary from half a day to almost a week - then it stops, back to normal.

20 million an hour is possible, but you need to do two things; join a Bounty Hunting faction like Zachary Hudson, and attain Rank 5.
I maintain Rank 4 in ZH at the moment because it suits me better, but I still see ~5-7 milllion/hour even without that last perk, but that last one is big.

It has to do with the mechanics, but it works odd and the numbers are misleading;

Say you kill a target work 20k.
With ZH at No 1 in the standings the Rank 2 bonus is 50%.
So that 20k becomes 30k in controlled areas.
Then when you turn it it, that 30k becomes 45k.

I am not at Rank 5 to see, but I imagine it jumps like that again.
So that 20k becomes 50k first, then turned in for 75k. For shooting one ship.
((20k*100%*50% picked up) * 100% * 50% dropped off) kind of math - there is some kind of odd doubling effect going on with the way it works out. Antal I think technically has a higher final payout bonus for Bounties, but I like ZH.

If you can run efficiently, yeah - I can see 20 million/hour. I admit I am not the best, but there have been runs where I was at 8-10 million - but it depends on the spawns. If you get low-value targets it isn't that much. Hence why I say I average about ~5-7 million. But I don't swap instances repeatedly to get the best opponent spawns.

So yeah, it can pay off. But you gotta be really persistant - and good enough that you don't need to run from fights for a full hour. I admit there are times it gets tricky when you run across a wing of strong ships when you are solo.


A little tip tho; Undermining with a wing of fellow pilots can do wonders to earn merits fastest, but you gotta deal with having your own bounty in most cases.
Another option to keep the rank has a bit higher requirement as you'll want a ship with a large cargo hold of ~400 or so to make fortifying/prep runs; at Rank 5 the 50 million can fast-track the 5k merits worth to keep the rank letting you do whatever the rest of the week. The large hold is better because it's ~50 trips in a 100-cargo ASP, and that takes quite a bit of time.

If you do things like that I'd also suggest check up the reddits for the groups as they are more focused on the goals and can help point you in the right direction, and you can better help the faction do better.
Not to mention the benefits of being around more like-minded folk for the faction.
 
Thanks for all the answers guys. More interdictions is bad for the smuggling business. All those tasty shadow delivery missions are fail on ship scan, and it doesn't have to be the cops, a scan from an NPC has caused me to fail all my missions before.

Sounds like the Robigo runs and power play don't mix. I hear people say they make 20 mil in one hour bounty hunting after achieving some rank which they have to keep up weekly. Do you guys pull in that kind of cash and is it worth it?

Someone mentioned exiting power play. I had read that there are consequences if you abandon your power/faction w/e. Can you just remove yourself from power play w/no penalty (so I can just give it a shot and if I don't like it no harm no foul?)

Edit: I much prefer combat to smuggling or trading, which is why I'm asking about the bounty hunting.
Thanks for taking the time to answer, I do appreciate it.

If you leave powerplay, the interdictions will stop immediately. When I left, the only downside was losing the check and bounty bonus.

The increased interdictions only happen if you defect, not if you simply leave.
 
One point that hasn't been mentioned though -to get to the higher ranks and stay there takes a few thousand 'merits' a week - 10,000 to get to rank 5 and a little over 5000 a week thereafter to keep it - with ZH this gets you a rather useful 100% bonus on bounties in ZH controlled space. To get that initial 10,000 merits (or the 5000 a week after that) you'll either be trucking rather a lot OR more likely earning most of it (all, in my case this week) by Undermining, which puts you in 'enemy' control systems killing their ships.

This. naturally, DOES harm your rep with other powers - which won't stop you docking at their stations but it will lead to a lot of police ships trying to kill you while you do it. This only really affects the larger stations, the various outposts don't run security so you can still dock at these easily enough. You will, of course, be seen as HOSTILE in enemy space, and will be WANTED in those systems where you've been actively working. (ie Killing all their NPCs).

If you stick to the cargo type missions this won't be an issue, but then you'll be spending a lot of credits to fast track stuff so you can carry it.....
If your goal is to make money and get involved in the PP side, then join a combat oriented power (like Zac H), undermine your way to rank 5, collect 50 million paypacket each week, and as soon as you've made your 5000 merits to sustain the rank go kill even more stuff for the bonus bounty payouts. (That's a lot of killing though - you might get a tad bored....even psychos get bored, right?)

Dave
 
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Starwolf, MottiKahn and Dave,
Thanks for taking the time to explain. You answers are very clear and helpful. We may give PP a shot and try ZH.
 
Starwolf, MottiKahn and Dave,
Thanks for taking the time to explain. You answers are very clear and helpful. We may give PP a shot and try ZH.
Your welcome.

One thing to keep in mind, you'll be at Rank 1 for the first week. you won't actually get the bonus till you are evaluated at the end of the cycle (Thursdays) and gain a higher rank, so that Rank 2 won't count till after then if you earn the merits before the cycle end this thursday. It won't be hard, Rank 2 is 100 merits, but Rank 5 is 10,000 - that might not come for a bit.

It might be worth it to get familiar with the faction, and the reddit; https://www.reddit.com/r/EliteHudson - as well as join the Fed teamspeak for advice and tips for the first week. Get a leg up on undermining and you might be staring at that Rank 5 alot sooner too.
 
The one ***BIG*** con to Powerplay, and the thing that made me leave it and never get back in, is that you cannot flag yourself out of it ever, at least not without leaving your Power. If there was a system in place where you could head to your Power HQ to toggle on or off Powerplay 'mode', you'd see a lot more players engaging in it. As it stands currently, if you sign up for Powerplay, you're stuck dealing with the consequences. This includes being interdicted non-stop by every NPC in enemy space forever. And it gets old real fast.
 
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The being hostile in some systems is not a problem. Just carry on as normal. Nobody seems to care.

The main concrete advantage is the bonuses you can get. It's like any investment. You put in money or work first, and then reap the rewards. I got 900 million extra over 4 weeks at level 5.

5 hours in open or 10 in solo play at the military strike zone will get you 50 million every week. Then, however much you earn bounty hunting could be doubled.

Interdictions from other powers is not very frequent in solo play. I don't know about open.
 
The one ***BIG*** con to Powerplay, and the thing that made me leave it and never get back in, is that you cannot flag yourself out of it ever, at least not without leaving your Power. If there was a system in place where you could head to your Power HQ to toggle on or off Powerplay 'mode', you'd see a lot more players engaging in it. As it stands currently, if you sign up for Powerplay, you're stuck dealing with the consequences. This includes being interdicted non-stop by every NPC in enemy space forever. And it gets old real fast.

Then be in your territory.
 
I just made 100 some million yesterday doing the Shadow Deliveries missions from Robigo. If I start doing power play, it sounds like my travel will be restricted because I'll be hostile to other factions (e.g. if I'm federation and all of a sudden Robigo becomes empire like it seems to have done because CDE corp is empire) then I can't run Robigo missions or dock at their station?

If that's true that seems very restrictive. I've read the power play guide on here with the underage anime chicks and the multi-color highlighting, it talks about the tactics but not the reasons/consequences (other than mentioning that you show up as hostile to other powers and that if you try to defend yourself you become wanted).

Thanks


Check this out

[h=1]Thread: Power Play - HOSTILE Explained and some other myths[/h]
https://forums.frontier.co.uk/showthread.php?t=159940&highlight=myths
 
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